Official Release
Date - July 2nd, 2021
New Features
Textures
- Support for Substance textures
- Support for SketchUp native textures and colorization
UX
- Implemented UI to specify rendering device(s) Details
Geometry
- Support for animated object visibility from a .vrscene file
Modified
UX
- Improved snapping and transforms windows:
- Added 'S' as shortcut to toggle snap on/off
- Don't hide the dialogue when exiting free look mode and the window has been opened beforehand
- Spinboxes display scene units
- Improved Offline render UI:
- Added resolution preset
- Added aspect ratio control
Geometry
- Support for Edge boundary checking in Forest Pack
Tools
- Support for importing camera parameters(static and animated) with 'Import changes from Vantage' tool in 3ds Max
- Imported cameras are now named [VANTAGE FILE NAME]_[CAMERA NAME]_###
Fixes
Camera
- Auto vertical tilt doesn't keep vertical lines in camera transitions
- Camera rolls while transitioning between two upright positions
UX
- Collision detection regression
- "Orbit" and "Look around" navigation are uncontrollable when on second monitor and >150% dpi scale
- Scene up vector is not applied correctly to merged .vrscenes/cosmos assets
Materials
- 2-Sided material doesn't work correctly in SketchUp/Rhino/Revit/Cinema4D
Textures
- Crash with TexMulti when it has an unsupported sub-texture connected to it
- Vantage doesn't match V-Ray when TexMulti has an empty textures list and random hue/sat/gamma
Tools
- "Overwrite existing" in "Import changes from Vantage" doesn't work for Chaos Vantage animated camera
- Camera Interpolations imported with "Import changes from Vantage" don't match camera interpolations in Chaos Vantage