Official Release
Date - August 03, 2023
New Features
Scene states
- Smooth transition between scene states attached to cameras in the animation timeline.
Rendering
- Added global self-illumination and emissive multiplier. Details
- Support for 'crop' bitmap option where shading graphs are not supported.
Textures
- Support for Bercon tiles texture.
Animation editor
Added 'Delete all' context menu command in animation editor. Details
Auto-exposure
- Added auto-exposure clamp value option. Details
Modified
UX/UI
Improved the 'Update textures and meshes for current frame' button - now it is a toggle and when enabled automatically updates meshes and animated textures in the interactive viewport, when playback is not active.
Rearranged the rollouts in the Environment tab UI. Renamed Environment rollout to Sky, Cloud settings rollout to Clouds, Sun light rollout to Sun.
- Moved Sky model settings from Sun rollout to Sky rollout, visible only when Environment mode is Physical sky.
The render progress dialog is now movable.
Performance
Improved memory usage when using a single GPU (around 30MB per megapixel) to not use double buffering.
Scene states
Renamed '<chosen scene state>' to '<current scene state>' in sequence rendering, keeping current changes during the offline rendering.
Added a SAVED SCENE state, updated on each "Save scene" or "Save Scene As..." action, preventing the previous accumulation of Auto Saved sub-states.
Improved the 'Create scene state' button - now it automatically creates all necessary sub-states where needed and is added in the top toolbar.
Renamed the 'DEFAULT' scene state to be 'ORIGINAL SCENE'
Output
Improved the output filename when Render elements are enabled in sequence rendering to be better recognized by external applications.
Gizmos
Improved the rendering of the navigation and placement helper objects.
Fixes
Batch rendering
- Crash when updating Render queue cameras that to have same output file name.
Cloning
Crash when cloning scene objects multiple times.
Scene States
Crash when renaming a scene state to a specific name.
Missing scene state button in the camera widget when the scene is opened as a config only.
Live Link
Crash when opening home screen during Live Link. Now the 'Home sceen' button is disabled during Live Link.
Wrong overwriting of the -linkPort console argument by the INI file.
Denoiser
Crash when rendering high quality images/sequence with Intel denoiser selected but disabled.
Wrong results when rendering on AMD GPUs.
Missing denoiser when rendering with 'Only final pass' and pressing 'Stop and Save'.
Bug with the denoiser when rendering high quality images/sequences with dynamic textures.
Bug with NVIDIA AI temporal upscaling denoising in offline mode.
Lights
Wrong loading of mesh lights from vrscenes exported from SketchUp/Rhino/Revit.
Render elements
Wrong Normal render element, when "Scattering fog" and "scatter gi" are enabled.
Alpha not stored in EXR and PNG when using Intel denoiser or 'Separate files' is enabled. Now Alpha is always generated.
UX/UI
Frame scene/selection when using Orthographic camera.
Cinemascope resolution presets.
Wrong cropping of the light names in the UI.
Geometry
Double applying of the VRayScene transformation for Instance objects within a VRayScene.
- Wrong rendering of imported VRayScene in C4D
Tools
“Export static scene” and0 “Export animated scene to Chaos Vantage” now work regardless of V-Ray render engine type in 3ds Max.
Motion blur
Motion blur not applied to whole image when using an upscaler.
Chaos Cosmos
Wrong redirection for the Cosmos login page.
Camera
Fixed the camera position in new empty scene.
- Strange roll when switching cameras in specific scene.