Official Release
Date - September 21, 2023
New Features
DLSS
- Implemented NVIDIA DLSS 3.5 with Ray Reconstruction for interactive upscaling and denoising. GPU driver 537.13 or newer is required. Accessible from Edit > Preference > Render Defaults > Primary (when moving) > DLSS Ray Reconstruction.
Details
Material
- Support for refraction glossiness.
Hardware
- Support for discrete Intel Arc GPUs (experimental).
Modified
Batch rendering
Render queue items are now stored between offline rendering sessions.
UI/UX
Camera thumbnail now updates automatically when scene states are changed for the camera.
Fixes
UI/UX
- Crash when clicking the new version notification button in the menu bar.
- Incorrect render resolution settings when adding multiple cameras using the Group enqueue mode and the <from camera> resolution preset.
Scene States
Incorrect Undo action on moved objects after applied scene state.
- Incorrect NONE sub-state for Objects and Materials
- Incorrect camera scene state in the camera scene states dropdown menu when editing render queue item.