Table of Contents

This page provides information about the Float To Color utility texture in the V-Ray Node Editor in Blender.


Overview


The Float To Color utility texture converts the input scalar texture to a grayscale color. The grayscale range is from 0 to 1, so any float value above 1 produces the same results. This node has no editable parameters.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities V-Ray Float To Color

UI Path: ||V-Ray Node Editor|| > Object > Add > Texture Utilities > V-Ray Float To Color

UI Path: ||V-Ray Node Editor|| > World > Add > Texture Utilities > V-Ray Float To Color


Node Input Sockets


Input – Allows for a node to be connected. This slot accepts only float values. Alternatively, a custom float value can be determined here.


Example setup

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