This page provides information about the Round Edges Material in V-Ray for Blender.
Overview
The Round Edges material uses bump mapping to smooth out the edges of the geometry during render time.
Input Sockets
Base material – Specifies the material that the round edges effect is applied to.
Properties
Radius – Specifies a radius for the round edges effect. Since the actual geometry is not being changed and only the normals of the faces are affected, large values here may produce undesirable effects.
Consider Same Objects Only – When enabled, the rounded corners are produced only along edges that belong to the same object that has the attribute applied. When disabled, rounded corners are produced along edges formed when the object with the attribute intersects other objects in the scene.
Corners – Chooses which edges are considered in the calculation. Possible options are:
Convex and Concave – Considers all edges.
Convex Only – Only applies Round Edges effect to edges with convex angles.
Concave Only – Only applies Round Edges effect to edges with concave angles.