Table of Contents

This page provides information about the Noise texture in V-Ray for Blender. 


Overview


The Noise node generates a procedural noise texture. It uses an implementation similar to Maya's. It uses two colors that can also have texture maps assigned to them.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures V-Ray Noise



Node Input Sockets


This section describes the input sockets of the node. The sockets have dedicated parameters, which are further described below.

MappingAllows a UVW Mapping or a UVW Randomizer node to be connected to determine the mapping of the ramp.

Color 1 (input socket) – Controls the first of the two colors used by the Noise procedural.

Color2 (input socket) – Controls the second of the two colors used by the Noise procedural.

Threshold (input socket) – Specifies a value added to the noise function. Note that values above 1.0 are clamped.

Scale (input socket) – Controls the scale for the noise UVW coordinates.

Origin (input socket)–  Controls the translation for the noise UVW coordinates.

Implode (input socket) – Controls the amount of implode performed on the UVW coordinates.

Implode Cen (input socket) – Specifies the center of the implode effect.



Properties


Type – Specifies the type of noise to be created through the Noise procedural.

Noise
Perlin
Inflected Perlin
Marble(with Perlin)

Color 1 – Controls the first of the two colors used by the Noise procedural.

Color2 – Controls the second of the two colors used by the Noise procedural.

Size – Controls the scale for the noise UVW coordinates.

Iterations – Specifies the UV noise iterations

Phase – Specifies the UV noise phase.



Noise Threshold


Low – Specifies the lowest possible value of the noise function. Values below this are clamped.

High – Specifies the highest possible value of the noise function. Values above this are clamped.


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