This page provides information about the Noise texture in V-Ray for Blender.
Overview
The Noise node generates a procedural noise texture. It uses an implementation similar to Maya's. It uses two colors that can also have texture maps assigned to them.
UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures > V-Ray Noise
Node Input Sockets
This section describes the input sockets of the node. The sockets have dedicated parameters, which are further described below.
Mapping – Allows a UVW Mapping or a UVW Randomizer node to be connected to determine the mapping of the ramp.
Color 1 (input socket) – Controls the first of the two colors used by the Noise procedural.
Color2 (input socket) – Controls the second of the two colors used by the Noise procedural.
Threshold (input socket) – Specifies a value added to the noise function. Note that values above 1.0 are clamped.
Scale (input socket) – Controls the scale for the noise UVW coordinates.
Origin (input socket)– Controls the translation for the noise UVW coordinates.
Implode (input socket) – Controls the amount of implode performed on the UVW coordinates.
Implode Cen (input socket) – Specifies the center of the implode effect.
Properties
Type – Specifies the type of noise to be created through the Noise procedural.
Noise
Perlin
Inflected Perlin
Marble(with Perlin)
Color 1 – Controls the first of the two colors used by the Noise procedural.
Color2 – Controls the second of the two colors used by the Noise procedural.
Size – Controls the scale for the noise UVW coordinates.
Iterations – Specifies the UV noise iterations
Phase – Specifies the UV noise phase.
Noise Threshold
Low – Specifies the lowest possible value of the noise function. Values below this are clamped.
High – Specifies the highest possible value of the noise function. Values above this are clamped.