This page provides information about the Output utility texture in V-Ray for Blender.
Overview
The Output utility texture can be used to perform various adjustments to a texture's value, such as multiplication, offset, inversion, and clamping.
UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities > V-Ray Output
Node
Texmap – Input socket for the texture that will be modified.
Output Mult –
Parameters
Alpha From Intensity – Specifies where to take the alpha from.
Bitmap alpha – This is the default setting. With this option selected, V-Ray renders the material the same on both sides.
Color intensity/luminance – Renders the back side of polygons as invisible for the camera.
Force opaque – Renders the back side of polygons as invisible to all rays except shadow rays.
Invert – When enabled, inverts the resulting texture color.
Invert Alpha – Inverts the alpha channel if Invert is also enabled.
Bump Amount –
Output Clamp – When enabled, it clamps the output in the [ 0.0; 0.1] range.
Mono Output –