Table of Contents

This page explains the Sun and Sky system in V-Ray for Blender.


Overview


The V-Ray Sun and Sky texture are special features which are provided by the V-Ray renderer. Developed to work together, the V-Ray Sun and Sky system reproduces the real-life sun and sky environment of the Earth. Both are coded so that they change their appearance depending on the direction of the V-Ray Sun.

For easier workflow, V-Ray Sun and Sky create an all-set-and-ready-to-use Sun and Sky system in Blender.

More information on the V-Ray Sun can be found on the V-Ray Sun page.

More information on the V-Ray Sky texture can be found on the V-Ray Sky page.



How It Works


The V-Ray Sun and Sky system in Blender introduces an easy way to manage both the V-Ray Sun light and the Sky texture together.

When created, V-Ray automatically sets a Collection named VRaySunSky with a V-Ray Sun light and V-Ray Sun Light Target under it in the Outliner.

The V-Ray Sun Light Target is a dummy object created in the viewport, that you can use to control the direction of the Sun.





You can also see that when you open the V-Ray Node Editor in the World mode, there is a newly created Sky texture attached to the Background, GI, Reflection, and Refraction sockets of the V-Ray Environment node.





The Sun and Sky system also automatically links the Sky texture with the Sun light. If you go into the Sky texture's properties (either in the Node side menu of the V-Ray Node Editor or in the World tab) in the Options tab, you will see the Sun Light is already linked.



References


Here is a list of references about the V-Ray Sun and Sky implementation, as well as general information about the illumination of the Sun.


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