Table of Contents

This page provides information about the Switch node in the V-Ray Node Editor in Blender.


Overview


V-Ray Switch node can be used to switch between different textures based on a user-defined index.

The Switch node doesn't have a default material. If the switch value points to an empty (undefined) material slot, the resulting shading will use the first valid material (the one with the lowest switch value) specified in the V-Ray Switch Material.


UI Path: ||V-Ray Node Editor|| > Add Layout V-Ray Switch


Input Sockets



Input 0...4 - Input sockets for the Switch textures.



Properties


This node's properties are displayed in the Node submenu of the V-Ray Node Editor and on the node itself.


Index – Choose which texture to switch to.





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