Table of Contents

This page provides information on the Temperature texture in V-Ray for Blender.

Overview


The V-Ray Temperature texture map is typically used in conjunction with specific light sources to emulate a specific value, like a Kelvin temperature. This is very useful for different parts of mesh lights or for mapping the color of V-Ray Light Material, changing it from a warm to a cool value.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures V-Ray Temperature




Node Input Sockets


This section describes the input sockets of the node. Some sockets have dedicated parameters, which are further described below, and some sockets are just inputs.

Temperature (input socket) – Allows an integer-outputting node to determine the color temperature value in Kelvins, when Color Mode is set to Temperature.

Color (input socket) – Allows a node to specify the texture color when Color Mode is set to Color.


Properties


Color Mode – Switches between the Temperature and Color modes of the node.

Temperature – Sets the color using Kelvins when no node is connected. Active when Color Mode is set to Temperature.

Color – Sets the color using a color swatch. Active when Color Mode is set to Color.

Rgb Multiplier – A multiplier for the intensity of the color.

Alpha – A value for the transparency.

Gamma Correction – A gamma correction to be applied to the color output.


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