Table of Contents

This page provides information about the Tiles texture in V-Ray for Blender.


Overview


The V-Ray Tiles texture generates a versatile procedural tile pattern with two colors or texture maps. The two colors can be either changed by the user or have texture maps assigned to them, and allows you to choose from a number of Pattern Types as well.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures V-Ray Tiles






Node Input Sockets


This section describes the input sockets of the node. Some sockets have dedicated parameters, which are further described below, and some sockets are just inputs.

Mapping – Allows a UVW Mapping or a UVW Randomizer node to be connected to determine the mapping of the ramp.

Color Mortar (input socket) –  Allows a color node to control the mortar color.

Color Tiles (input socket) – Allows a color node to control the tiles color.


Common


Compatibility With – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya: 

Max – The resulting alpha of the texture is the intensity of the texture.
Maya – 
The resulting alpha of the texture is the color luminescence.

Alpha From Intensity – Determines how the alpha of the result is calculated:

Bitmap alpha – The alpha channel is drawn from the texture.
Color intensity/luminance – Alpha is generated from pixel intensity.
Force opaque – The Alpha channel is fully opaque.

Invert – When enabled, inverts the colors in the final result.

Invert Alpha – Inverts the alpha channel if Invert is also enabled.

Color Mult – Specifies a multiplier for the texture color.

Color Offset – Color corrects the texture by adding the color values specified here to the color values in the texture.

Alpha Mult – Specifies a multiplier for the texture alpha.

Alpha Offset – Specifies an additional offset for the texture alpha.

No UVs ColorSpecifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square.  



Mapped


Placement Type – Select how to place the texture. 

Whole Texture is Valid – Uses the full valid portion of the texture.
Crop – Allows the user to specify a section of the texture using the parameters below. 
Place – Allows the user to specify a section of the texture and how to place it using the parameters below.

U – U coordinate of the texture sector.  

V – V coordinate of the texture sector.  

W – W coordinate of the texture sector.  

H – Specifies the height of the texture sector. 

Jitter – Specifies a randomization value for the UV placement.

Tile U/ Tile V – Enable to choose between horizontal or vertical tiling. 

UV Noise On – Enables UV noise.  

Animate UV Noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise.

UV Noise Amount – Specifies the UV noise amount. 

UV Noise Levels – Specifies the UV noise iterations. 

UV Noise Size – Specifies the UV noise size.  

UV Noise Phase – Specifies the UV noise phase.  



Properties


UV noise phase – Specifies the UV noise phase.  

Pattern Type – Allows you to select from certain preset tile patterns. Some channel controls may not be visible in the UI for this texture if the Pattern Type chosen does not support or need it. See the example for more information.

Color Mortar – Controls the color of the mortar when no node is connected.

Color Tiles – Controls the color of the tiles when no node is connected.

Horizontal Count – Controls the horizontal tile count. 

Vertical Count – Controls the vertical tile count. 

Color Variance – Controls the amount of color variety in the tiles. 

Fade Variance – Controls how faded the color from the Color Variance.

Horizontal Gap – Controls the size of the horizontal gap between the tiles. 

Vertical Gap – Controls the size of the vertical gap between the tiles.

Holes % – Controls the percentage of tiles that are missing. 

Edge Roughness – Controls how rough the edges of each tile.

Random Seed – Used to generate the procedural Tiles Texture. This value applies randomness to Holes, Color Variance, Fade Variance, and Random Shift.

Line Shift – Controls the amount of shift between each line of tiles.

Random Shift – Controls the amount of shift between each of the tiles.

Row Modify – When enabled, the custom parameters are used.

Per Row – Specifies the number of tiles in each row.

Row Change – Specifies the amount of change to apply with each row.

Column Modify – When enabled, the custom parameters are used.

Per Column – Specifies the number of tiles in each row.

Column Change – Specifies the amount of change to apply with each row.





Example: Pattern Type

Examples are shown with Horizontal and Vertical Counts of 2.0.


 
 Pattern: Custom Tiles

 
 Pattern: Running Bond

 
 Pattern: Common Flemish Bond

 
 Pattern: English Bond

 
 Pattern: 1/2 Running Bond

 
 Pattern: Stack Bond

 
 Pattern: Fine Running Bond

 
 Pattern: Fine Stack Bond


Was this helpful?