This page provides information about the Toon Specular Render Channel in V-Ray for Blender.
Overview
The Toon Specular Render Channel is an image that stores Toon Specular reflection (highlights) information calculated from the Toon Material.
The brighter the area, the more Toon highlight reflection the object exhibits in the render. Toon Specular highlights are colored if the Reflection Color parameter of a material is colored.
The Toon Specular Render Channel is included in the Specular Render Channel. It can be subtracted from the main back-to-beauty composite, graded, and added back in.
UI Path: ||V-Ray Node Editor|| > World > Render Channels > Advanced > V-Ray Toon Specular
Properties
See the Render Channels page to find out where you can find these properties.
Channel Name – Customizable name for the render channel.
Enable Deep Output – Specifies whether to include this render channel in deep images.
Color Mapping –
Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Filtering – Applies an image filter to this channel.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.
Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.