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Table of Contents

This page provides information on the Image Filter rollout under the V-Ray tab.


Overview


While the Image Sampler determines the overall approach to pixel sampling to produce the color for each pixel, the image filter sharpens or blurs the transitions between adjacent pixel colors. 

Image filtering is particularly important when textures in the rendering include very fine detail. For a still image rendering, the image filter can sharpen these details to make them more visible and prominent, or blur the pixels to reduce Moiré patterns and other unwanted artifacts. For an animated sequence, the choice of image filter can blur pixels to reduce "buzzing" and flickering of detailed textures during playback.


UI Path: ||Render Setup window|| > V-Ray tab > Image filter rollout (Renderer set to V-Ray)



Parameters


Image filter – Enables sub-pixel filtering of materials. When this option is disabled, an internal 1x1 pixel box filter is used. All image samplers support all 3ds Max's standard anti-aliasing filters except the Plate Match filter. Using filters increases rendering time.

Filter type – Specifies the filter type. For more information, see the Anti-aliasing Filters and Anti-aliasing Filters and Moire Effects examples below.

Avoid using filters with negative components (sharpening filters) like Catmull-Rom or Mitchell-Netravali when using the Progressive sampler. Doing so might dramatically increase render time as the sampler needs to take additional image samples to resolve the filter.

Size – Specifies the size of the image filter.

? button – Opens Chaos documentation on image filtering.





Example: Anti-aliasing Filters


Here is an example briefly demonstrating the effect of different anti-aliasing filters on the final result.  

Note that rendering with a particular filter is not the same as rendering without a filter and then blurring the image in a post-processing program like Adobe Photoshop. Filters are applied on a sub-pixel level, over the individual sub-pixel samples. Therefore, applying the filter at render time produces a much more accurate and subtle result than applying it as a post effect. V-Ray can use all standard 3ds Max filters (with the exception of the Plate match filter) and produces similar results to the scanline renderer.  

The Bucket image sampler was used for the images below.


FilterImageZoomed-in imageComments
Filtering is off

FilterOff

Filter_Off_Zoom-In

Applies an internal 1x1 pixel box filter.
Area filter, size 1.5 (default setting)

areafilter1.5

areafilter1.5_zoom

Slightly blurs the image, visually more pleasing than the box filter.
Area filter, size 4.0

area4

Area 4_Zoom-In

More blurring.

Blackman

blackman

blackman_zoom


Blend filter

blend_filter

blendfilter_zoom

Combination of a sharp and a soft filter, kind of dreamy effect.

Catmull-Rom

catmull_rom

catmullrom_zoom

Edge-enhancing filter, often used for architectural visualizations. Note that edge enhancing can produce "moire" effects on detailed geometry.

Cook Variable

cookvariable

cookvariable_zoom

Cook Variable is a general purpose filter. Values of 1 to 2.5 make the image sharp, and higher values make it blurred.

Cubic

cubic_filter

cubicfilter_zoom

This is a 25-pixel blurring cubic filter.

Mitchell-Netravali

Mitchell-Netravali

Mitchell-Netravali_zoom

Allows control between edge-enhancement and blurring.

MItchell-Netravali, ringing=1.5

Strong edge-enhancement.

Mitchell-Netravali, ringing=2.0

Even more edge enhancement; kind of cartoon-style effect.

Quadratic

quadratic

quadratic_zoom

This is a 9-pixel quadratic blurring filter.

Sharp Quadratic

Sharp Quadratic

Sharp Quadratic Zoom

This is a 9-pixel reconstruction filter, based on the work of Nelson Max.

Soften

Soften

Soften_zoom

Gaussian blur.

Video Filter

Video Filter

Video Filter_zoom

This is a 25-pixel blurring filter, optimized for NTSC & PAL video applications.

VRayLanczosFilter

VRayLanczosFilter

VRayLanczosFilter_zoom

This is V-Ray's implementation of the Lanczos image filter. 

VRayBoxFilter

VRayBoxFilter

VRayBoxFilter_zoom

This is V-Ray's implementation of the Box image filter.

VRayTriangleFilter

This is V-Ray's implementation of the triangle image filter.

VRayMitNetFilter

VRayMitNetFilter

VRayMitNetFilter_zoom

V-Ray's implementation of the Mitchell-Netravali filter.

VRayMitNetFilter, ringing = 1.5

V-Ray's implementation of the Mitchell-Netravali filter.

VRayMitNetFilter, ringing = 2

V-Ray's implementation of the Mitchell-Netravali filter.





Example: Anti-aliasing Filters and Moire Effects


This example demonstrates the effect anti-aliasing filters have on moire effects in your images. Sharpening filters (Mitchell-Netralavli, Catmull-Rom) may enhance moire effects, even if your image sampling rate is very high. Blurring filters (Area, Quadratic, Cubic) reduce moire effects.

Note that moire effects are not necessarily a result of poor image sampling. In general, moire effects appear simply because the image is discretized into square pixels. As such, moire effects are inherent to digital images. The effect can be reduced through the usage of different anti-aliasing filters, but is not completely avoidable.

The scene is very simple: a sphere with a very fine checker map applied. The images were rendered with a very high sampling rate (15 subdivs, or 225 rays/pixel). This is enough to produce quite an accurate approximation to the pixel values. Note that the image looks quite different depending on the filter:



Image Filter off

Image Filter off

Area, size = 1.5

Area, size = 4.0

Blackman

Blackman

Blend

Blend

Catmull-Rom

Catmull-Rom

Cook Variable

Cook Variable

Quadratic

Quadratic

Sharp Quadratic

Sharp Quadratic

Cubic

Cubic

Video

Video

Soften

Soften

Mitchell-Netravali, default

Mitchell-Netravali, default

Mitchell-Netravali, ringing = 1.5

Mitchell-Netravali, ringing = 2

VRayLanczosFilter

VRayLanczosFilter

VRayBoxFilter

VRayBoxFilter

VRayTriangleFilter

VRayTriangleFilter

VRayMitNetFilter, default

VRayMitNetFilter, default

VRayMitNetFilter, ringing = 1.5

VRayMitNetFilter, ringing = 2