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Table of Contents

This page provides information on the Coat Specular Render Element.


Overview


The Coat Specular Render element is analogous to the Specular Render Element.

The Coat Specular Render Element stores the direct specular reflection (highlight) information calculated from the VRayMtl Coat Layer. Specular reflection is defined as the reflection of light from a surface in a single particular reflection, as opposed to a diffuse reflection which is reflected at many angles.

The brighter the area, the more highlight reflection the object exhibits in the render. Specular highlights will be colored if the Reflection Color parameter of a material is colored.


UI Path: ||Display Render Settings button|| > Render Elements tab > Coat Specular



To use render elements, select from the Available render elements column and click the Add button to add the passes you wish to generate at render time. When you render the scene, the added render elements listed in the column on the right, will also render, which can be viewed from the VFB window's channel drop-down menu.

For more information on the parameters on this dialog, see the Render Elements tab page.

Attributes


Enabled – When enabled, the render element appears in the VFB.

Deep output – Specifies whether to include this render element in deep images.

Filename suffix – The text added to the end of the rendered file, when saved as a separate file.

Apply color mapping – Applies the color mapping options specified in the Color mapping rollout of the VRay tab in the Render Settings window to this render element. This option is enabled by default.

Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.