This page provides information on supported features in V-Ray for Maya based on the rendering type and hardware architecture.
Overview
These features are supported by V-Ray and V-Ray GPU in Maya. Note that IPR rendering uses Brute Force GI by default but Light Cache is also available.
Limitations
IPR Rendering does not support the particle instancer.
Supported Features
Geometry
Feature | V-Ray | V-Ray GPU |
---|---|---|
Triangle meshes | ||
V-Ray Proxy | ||
Alembic via proxy | ||
NURBS | ||
Subdivisions | ||
Displacement 1 | ||
V-Ray Fur | ||
Maya Hair | ||
XGen | ||
Infinite plane | ||
Particles |
| PARTIAL |
MASH | ||
VRayClipper | ||
VRayDecal | ||
V-Ray Enmesh | ||
VRayPerfectSphere | ||
ChaosScatter |
Lights
Feature | V-Ray | V-Ray GPU |
---|---|---|
Textured lights 8 | ||
V-Ray Lights | ||
Standard Lights | ||
Photometric Lights | ||
Image-based lighting | ||
Light and shadow linking | ||
VRaySun's Clouds 16 |
Materials
Feature | V-Ray | V-Ray GPU |
---|---|---|
VRayAlSurface | ||
VRayBlendMtl | ||
VRayCarPaint | ||
VRayCarPaint2 | ||
VRayLightMtl | PARTIAL | |
VRayMtl | PARTIAL | |
VRay2SidedMtl
| PARTIAL (without Multiply By Front diffuse) | |
VRayMtlWrapper | ||
VRayFastSSS2 2 | PARTIAL | |
VRayFlakesMtl | ||
VRayFlakes2Mtl | ||
VRayHairNextMtl | ||
VRayGLSLMtl | PARTIAL 9 | |
VRayHairMtl | ||
VRayBumpMtl | ||
VRayVRmatMtl | ||
VRayOSLMtl | ||
VRayScannedMtl | ||
VRayStochasticFlakesMtl | ||
VRaySwitchMtl | ||
VRayToonMtl | ||
VRayMtlRender Stats | ||
VRay Mesh Material | ||
VRayPointParticleMtl | ||
VRayMaterialX | ||
Maya Ramp Shader |
Textures
Feature | V-Ray | V-Ray GPU |
---|---|---|
Bitmap | ||
Checker |
| |
Bulge |
| |
Cloth | ||
Fractal |
| |
Grid | ||
Mountain |
| |
Wood | ||
Sampler Info | PARTIAL | |
Ramp | ||
Substance | ||
Noise |
| |
Granite |
| |
Leather | ||
LookDevKit nodes | ||
VRayFresnel | ||
Vertex Color | ||
VRaySky | ||
VRayDirt | PARTIAL | |
VRayFalloff | ||
VRayTemperature | ||
VRayEdges | ||
VRayDistanceTex |
| |
VRayGLSL | PARTIAL 9 | |
VRayPTex | ||
VRayHairSampler | ||
VRayFurSampler | ||
VRaySoftBox | ||
VRayOSLTex | ||
VRayParticleTex | ||
VRayRaySwitch | ||
VRayTriplanarTex | ||
VRayUserColor |
| |
VRayUserScalar |
| |
VRayCurvature | ||
VRayLayeredTex | ||
VRayInverseExposure | ||
VRayUVWRandomizer | ||
VRayMultiSubTex |
Maya Utility Nodes
Feature | V-Ray | V-Ray GPU |
---|---|---|
contrast | ||
clamp | ||
gammaCorrect | ||
luminance | ||
ramp [Texture] | ||
remapColor | ||
remapHsv | ||
remapValue | ||
blendColors | ||
samplerInfo | PARTIAL | |
multiplyDivide | PARTIAL | |
plusMinusAverage | PARTIAL | |
reverse | ||
surfaceLuminance | ||
hsvToRgb | ||
choice |
samplerInfo
Feature | V-Ray | V-Ray GPU |
---|---|---|
Ray Direction | ||
Normal Camera | ||
Pixel Center | ||
Point Camera | ||
Point Obj | ||
Point World | ||
Tangent UCamera | ||
Tangent VCamera | ||
UV Coord |
multiplyDivide
Feature | V-Ray | V-Ray GPU |
---|---|---|
No operation | ||
Multiply | ||
Divide | ||
Power |
plusMinusAverage
Feature | V-Ray | V-Ray GPU |
---|---|---|
Input 1D | ||
Input 2D | ||
Input 3D |
Environment
Feature | V-Ray | V-Ray GPU |
---|---|---|
Spherical Mapping | ||
Mirror ball mapping | ||
Angular mapping | ||
Toon shading | ||
VRaySimpleFog | ||
VRayScatterFog | ||
VRayEnvironmentFog | ||
VRayAerialPerspective |
Global Illumination
Feature | V-Ray | V-Ray GPU |
---|---|---|
Brute Force | ||
Light Cache 3 | ||
Caustics New Map | ||
Caustics Progressive | (Progressive Image Sampler) |
Cameras
Feature | V-Ray | V-Ray GPU |
---|---|---|
Motion blur (transformation and deformation) | ||
Camera motion blur | ||
Camera DoF | ||
VRayPhysicalCamera | ||
Stereoscopic | ||
Dome Camera | ||
Distortion for Physical Camera | PARTIAL15 | |
Camera shader texture | 17 |
Render Elements
Feature | V-Ray | V-Ray GPU |
---|---|---|
Preset: Back to Beauty | ||
Atmospheric Effects | ||
Background | ||
Bump Normals | ||
Caustics | (Production mode) | |
Coat Specular | ||
Coat Filter | ||
Coat Glossiness | ||
Coat Reflection | ||
Coverage |
|
|
Cryptomatte | ||
Custom Color | ||
DR Bucket | (Bucket sampling) | |
Denoiser | ||
Diffuse | ||
Extra Tex | ||
GI | ||
LightMix |
| |
Light Select | ||
Lighting | ||
Lightning Analysis | ||
Material ID | ||
Material Select | ||
Matte Shadow | ||
Multi Matte | ||
Multi Matte ID | ||
Noise Level | ||
Normals | ||
Object ID | ||
Object Select |
| |
Raw Coat Filter | ||
Raw Coat Reflection | ||
Raw Diffuse Filter | ||
Raw GI | 18 | |
Raw Light | 18 | |
Raw Reflection | 18 | |
Raw Reflection Filter | ||
Raw Refraction | 18 | |
Raw Refraction Filter | ||
Raw Shadow | 18 | |
Raw Sheen Filter | ||
Raw Sheen Reflection | ||
Raw Total Light | 18 | |
Reflect IOR | ||
Reflection | ||
Reflection Filter | ||
Reflection Glossiness | ||
Reflection Highlight Glossiness | ||
Refraction | ||
Refraction Filter | ||
Refraction glossiness | ||
Render ID | ||
Render Time | ||
SSS | ||
Sample Rate | ||
Sampler Info | ||
Self Illumination | ||
Shadow | ||
Sheen Specular | ||
Sheen Filter | ||
Sheen Glossiness | ||
Sheen Reflection | ||
Specular | ||
Total Light | ||
Toon | ||
Toon lighting | ||
Toon specular | ||
Unclamped Color | ||
Velocity | ||
VRScans Paint Mask | ||
VRScans Zone Mask | ||
Z Depth |
Overrides - Camera
Feature | V-Ray | V-Ray GPU |
---|---|---|
Override FOV | ||
Depth of Field | ||
Motion blur |
Overrides - Geometry
Feature | V-Ray | V-Ray GPU |
---|---|---|
Displacement | ||
Subdivision | ||
Viewport subdivision | ||
Hair/PaintFX/Fur | ||
Proxy Objects | ||
Particles | ||
Plugin Geometry | ||
Hidden geometry | (Production mode) |
Overrides - Lighting
Feature | V-Ray | V-Ray GPU |
---|---|---|
Lights | ||
Hidden lights | ||
Shadows | ||
Ignore shadow and light linking | ||
Disable self-illumination | ||
Probabilistic lights |
Overrides - Materials
Feature | V-Ray | V-Ray GPU |
---|---|---|
Reflection / Refraction | ||
Glossy effects | ||
SSS | ||
Global max depth 4 | ||
Max Transparency levels | ||
Transparency cutoff | ||
Allow negative shader colors |
Overrides - Textures
Feature | V-Ray | V-Ray GPU |
---|---|---|
Maps | ||
Filter maps | ||
Uninverted normal bump |
Overrides - Rendering
Feature | V-Ray | V-Ray GPU |
---|---|---|
Don't render final image | (Production mode) | |
Secondary ray bias | ||
Max ray intensity |
Overrides - Environment
Feature | V-Ray | V-Ray GPU |
---|---|---|
Environment override |
Overrides - Volumetrics
Feature | V-Ray | V-Ray GPU |
---|---|---|
Environment volume | ||
Probabilistic volumetrics |
Other
Feature | V-Ray | V-Ray GPU |
---|---|---|
VRayLensEffects (VFB) |
| |
VRayVolumeGrid | PARTIAL 10 | |
Antialiasing | ||
Color Mapping | ||
VFB | ||
Render Mask | ||
VRayMetaballs | ||
UDIM/UVtile texture tags | ||
Anisotropy | ||
UVWProjections |
| |
Bitmap/Geometry cache | ||
VRay Renderable Curves set | ||
V-Ray custom user attributes |
| |
Matte objects | ||
V-Ray Profiler
| PARTIAL19 |
Footnotes
1 – Displacement results between V-Ray and V-Ray GPU may differ slightly because of Pre-tessellation and Cache Normal settings.
2 – Note that V-Ray GPU supports only the None and Simple Single Scatter modes for VRayFastSSS2.
3 – IPR uses Brute Force for GI by default. To use Light Cache in IPR, use the Light Cache option.
4 – The Global max depth override can be used for Production rendering with V-Ray. IPR uses its own parameter - Trace Depth that is found in the IPR Tab of the Render Settings window.
5 – The SimplexNoise Texture is baked on the GPU. This means that it will use more memory to render.
6 – V-Ray Cryptomatte Render Element works only in Production rendering mode.
7 (7.1, 7.2, 7.3, 7.4, 7.5) – The texture is baked for rendering on the GPU. This means that it will use more memory to render, than a fully supported procedural texture.
8 – V-Ray GPU does not support V-Ray Mesh Light textures.
9 – For detailed information on the GLSL support with V-Ray GPU, see the VRayMtlGLSL page.
10– Fire Lights (Fire Lights) and Volume Light Cache (Smoke Color) options are not supported with V-Ray GPU. For more information, refer to their relevant pages.
11– Indirect Light Select modes are not supported with V-Ray GPU.
12 (12.1, 12.2) – No GI on Other Mattes, GI surface ID and SSS Surface ID are not supported. Alpha Contribution is always rendered with a value of 1 or -1, whichever is closer to the input. GI Amount is always rendered with a value of 0.
13 – Fog container and Affect Alpha are not supported.
14 – V-Ray GPU supports VRayDecal with a maximum limit of 4 stacked decals, when using masks or when the translucency is lesser than 1.
15 – Currently the Lens file distortion type is not supported with V-Ray GPU.
16 – VRaySun's Clouds require VRaySky to work.
17 – The effect is not as strongly visible on GPU as it is on CPU.
18 – There is initial support for these render element on V-Ray GPU.
19 – The All mode of the V-Ray Profiler is not supported on V-Ray GPU.
Notes
- GPU supports up to 16 UV sets per material.
- GPU supports map channels from 0 to 15.
- GPU only supports normal maps in tangent space and world space.
- In some rare cases, Adaptive Lights might produce artifacts when used with V-Ray GPU within Distributed Rendering.