Official Release
Date – Feb 15, 2024
Release Notes: V-Ray 6
MaterialX support
Complete your USD workflow with support for MaterialX, enabling seamless shader exchange across teams and tools. Create and render MaterialX (MtlX) shaders, or translate existing V-Ray Materials to MtlX. And with initial LookDevX support, you can work with MtlX shading graphs and preview changes with IPR.
Discover how V-Ray 6, update 2 integrated MaterialX into V-Ray for Maya and Houdini's Solaris for effortless shader graph exchange and seamless collaboration.
Extended USD support
V-Ray now supports the latest official version of MayaUSD 0.26.0. The updated USD translator layer ensures full parity with Houdini and introduces enhancements for smoother workflows. Plus, you can now render your USD scenes with our Chaos Cloud rendering service.
Even greater scattering control
Explore Chaos Scatter's new customization options, giving you greater flexibility than ever before.
Include and exclude lists
Carve a path through a grass field, create a sidewalk in a flower garden, and achieve many more effects with the assistance of Chaos Scatter's new Include and Exclude lists. Effortlessly dictate where objects scatter by utilizing curves or meshes, eliminating the need for custom maps.
Light instancing
Unlock countless creative options with the addition of Lights to the Chaos Scatter instantiable objects list. Easily populate your scene with enchanting fireflies, craft star-filled galaxies, light up concert halls, add light fixtures — and bring your lightbulb moments to life.
Group instancing
Create complex environments faster while keeping even your most complex scenes organized and easy to work with. Group instancing allows you to scatter collections of objects as one, rather than an individual objects list.
Edge Trimming
Easily create clean-cut edges for scattered objects. No more grass on the edge of the curb or pebbles spilling over on the walkway. Objects will now stay within defined boundaries, resulting in a cleaner, more natural look — with a bonus performance boost.
Shadow Selects
Enjoy finer control over your compositing workflow with Shadow Selects. Choose your lights, then effortlessly adjust the lightness, darkness, or tint of the shadows they cast.
V-Ray Decal Cylindrical Projection
Easily add stickers, labels, and surface imperfections to bottles, jars, cups, cans, rockets, tanks, fire hydrants, or any other cylinder-like object. Match the Decal’s projection to the curve of the object’s surface in just a few clicks.
Light Directionality Strength
Illuminate your scenes with complete artistic control. The new Directionality Strength option provides precise control over the spread of a light's directional intensity, allowing you to add that final touch of magic to your lighting setup.
Chromatic aberration
Want to create a distinctive and creative aesthetic for your scene? Now you can quickly add the chromatic aberration post-effect right from the V-Ray Frame Buffer without firing up a third-party application.
Power up your GPU rendering
With new features, faster and more memory-efficient rendering V-Ray GPU is better than ever.
System Memory for Textures
Eliminate GPU memory limitations with just the click of a button. Render worry-free with detailed, high-resolution textures thanks to the addition of the Use System Memory for Textures option.
Faster animation rendering
Render image sequences up to four times faster with V-Ray GPU. V-Ray now caches bitmaps between animation frames, eliminating the need for reloads and leading to a substantial increase in rendering speed.
V-Ray Enmesh
Effortlessly tile 3D geometry patterns across objects and create surfaces with lots of detail in no time. Enmesh is perfect for crafting chainmail, woven fabric, pebbled pathways, fences, and more. Plus, it uses much less memory compared to manual displacement or copying.
Enhanced volumetric rendering
Now you can render within objects containing volumetrics in their shading group without the hassle of creating gizmos or other complicated setups. Rendering scenes with volumetric effects has never been easier.
Viewport enhancements
Experience an even better viewport representation with added benefits for the Blend material and greater memory efficiency for Alembic proxies.