Build 5.20.02

Official Release

Date - Dec. 9, 2021

 

Download V-Ray 5 for Houdini

 

Solaris


V-Ray

  • Added support for the Referenced Shader VOP
  • Added support for live (in-memory) volumes
  • Added "creaseweight" attribute support for V-Ray Subdivision
  • Added support for USD Prim Vars for shading (e.g. "Cd")
  • Added support for string USD Prim Vars as part of the Image File VOP File Path (e.g. $HIP/<someAttr>)
  • Added Distance Texture support with regex USD primitive selection
  • Added native V-Ray AOVs support (i.e. component level outputs)
  • Added Sampler AOV support (i.e. ray level outputs
  • Added Cryptomatte AOV support
  • Added MultiMatte AOV support
  • Added Light Path Expression AOV support
  • Added Extra Texture (i.e. arbitrary Prim Var) AOV support
  • Added "V-Ray Standard Render Vars" LOP
  • Added V-Ray Mesh Light parameters to the Light LOP
  • Added support for instancing V-Ray Mesh Lights
  • Added a "V-Ray Proxy" LOP node for loading VRMesh files
  • Added support for the Round Edges material
  • Added support for the FallOff texture
  • Added Distributed Rendering options in the Render Settings LOP
  • Added Linux support for the V-Ray Hydra delegate
  • Added Mac OSX support for the V-Ray Hydra delegate
  • Added support for rest attributes export ("rest", "rnml")
  • Added support for instancing of Volume USD primitives
  • Cryptomatte AOV is now saved to disk when rendering through Husk
  • Fixed black/empty viewport when switching between available delegates
  • Added support for additional Render Var data types (half3, half4, etc)
  • Updated Multi ID Material/Texture to match V-Ray for Maya
  • Fixed Displacement update issues
  • Fixed Dome Light texture not matching Solaris viewport
  • Fixed Dome Light texture rotation not working
  • Fixed crowd import causes a crash
  • Fixed material update issues

 

New features


V-Ray

  • Added support for Houdini 19
  • Added the V-Ray Decal SOP
  • Added support for isolating Convex and Concave values in the Curvature texture
  • Added a "V-Ray Aur Convert" ROP for converting VDBs to V-Ray's native AUR volume format
  • Added support for any arbitrary string attribute in an alembic file for use with the Pattern ID VOP
  • Alembic face sets (groups) can now be queried with the "set:<name>" syntax for use with the Multi ID Material/Texture
  • Added the "Grouped Lights" option to the Light Mix render element
  • Added additional material override options under the Renderer ROP's Options tab
  • Added support for loaded image file frame overrides on the Image File VOP allowing looping of texture sequences
  • Added support for dynamically reloading the OCIO environment configuration in the "_vfh_ipr" python module
  • Added support for time-dependent expressions for the Image Output path on the Renderer ROP
  • Added GPU support for rest attributes
  • Added the MakeTX utility in the V-Ray for Houdini builds under the appsdk/bin folder
  • Added support for Camera and Physical Camera properties on HDAs with a Camera node as the representative node
  • Added support for exporting multiple cameras to the VRScene
  • Added VRScene Material Import support for remapping the UV Channel Index for scenes coming from 3ds Max
  • Added an option to remove the VRIMG file after the rendering has completed
  • Added support for the Displacement VOP in the Referenced Shader VOP
  • Added VRScene Material Import for custom plugins
  • Added support for driving the Image Sampler's Min/Max Subdivisions parameter with an expression, when exporting to per-frame VRScene files
  • Added support for the "N" attribute for particles when rendered as circles
  • Added the "Streaks", "Thin Walled" and "Ignore Bump" options to the V-Ray Dirt texture
  • Added the "Composite" texture for VRScene Material Import from Maya
  • Added support for rendering Alembic particles using the Phoenix Foam Shader
  • Added the "Auto" mode for the selected Transfer Function of textures on the Image File VOP
  • Added the "VFH_RGB_COLOR_SPACE" environment variable for selecting the RGB Color Space option on the Renderer ROP
  • Added support for "looks" in the OCIO configuration file for the new VFB

 

Modified features


V-Ray

  • Updated the Image File "Transfer Function" and "RGB Primaries" parameters
  • The Volume Grid Cache SOP can now only be used to load Chaos Phoenix (.aur) cache files
  • Pressing the render (teapot) icon on the VFB or the "Render" button on the V-Ray shelf will only start a single frame render, regardless of ROP "Frame Range" settings
  • Updated the installer to use the "houdini_version" and "houdini_python" keywords in the JSON package file to simplify deployment
  • The V-Ray GUI license is now released when no V-Ray nodes are present in the scene
  • The Chaos Cloud client app is now always installed when using the default/quick installation process
  • Probabilistic Volumetrics are now enabled by default on the Renderer ROP
  • Updated the V-Ray logo in all relevant title bars inside the V-Ray Installer and the Houdini GUI
  • Removed the "Global Settings" entry in the V-Ray menu
  • Reduced the font size for the Installer
  • Light Mix AOV elements are now sorted by name
  • Updated the V-Ray TOP's Output Path parameter value for the ROP Fetch TOP node inside the HDA
  • Updated the V-Ray Log messages when .VDBs are missing on disk
  • Added support for the "Override Frame Number" on the Image File VOP when inside a locked HDA
  • Added the "Opacity Source" parameter
  • Added a warning when a render is started that would require baking a large volume into the generated VRScene
  • Light Lister entries are now sorted by name
  • Added support for Cryptomatte by Material Name for materials inside HDAs

Export

  • Significantly sped up the VRScene export when cached volumes are present in the scene
  • Sped up the VRScene export for instanced mesh lights holding cached alembic sequences
  • Changed the UV mapping for procedural textures when no UV generator is attached to ensure GPU support

VRScene

  • Updated VRScene Unpack and Material Import UI

V-Ray Fur

  • Added missing tessellation and distribution options

V-Ray Deadline

  • Added "Advanced" tab for exporting key/value pairs as environment variables for the Deadline job

 

Bug Fixes


V-Ray

  • Fixed the VFB History's "Use Project Path" option not working
  • Fixed a crash on missing license
  • Fixed a hang when exiting Houdini on Mac OSX
  • Fixed an issue causing V-Ray to fail loading due to wrong default packages location
  • Fixed an issue with the silent install option causing V-Ray to fail the installation when providing a config.xml file
  • Fixed a Mac OS 11.2 crash on render
  • Fixed a crash when exporting a VRScene sequence with a Python 3 Houdini build
  • Material Library download fails if the provided path on disk does not exist
  • Added the EULA file to the ZIP builds and Installer
  • Light Lister's Refresh button is not working on Python 3 Houdini builds
  • Fixed a crash when closing the Houdini GUI on Linux
  • Fixed wrong UV mapping for unpacked VRScenes
  • Fixed wrong output piping for the Remap texture when importing from a VRScene
  • Fixed Distributed Rendering not starting due to a missing library
  • Fixed an installer issue causing the GUI installation to fail
  • Fixed Multi ID Material not imported for VRScenes coming from Maya

Export

  • Fixed instanced subnetwork is always visible
  • Fixed the "Override Settings Globally" toggle for Displacement not behaving as expected
  • Fixed V-Ray Environment Fog not visible in the rendered image
  • Fixed wrong image output path due to wrong forward slash replacement at export time
  • Fixed wrong image output name when generated through an expression querying a string point attribute
  • Transform is ignored when rendering multiple Dome Lights pointing to the same texture file because a single texture is exported for the shared image file path
  • Wrong export for "abcframe" primitive intrinsic when rendering a sequence
  • Fixed an issue with VRScenes submitted to the V-Ray Cloud that caused an error message related to the output file path format
  • Fixed "abcframe" intrinsic ignored for alembics used as the source geometry for a V-Ray Mesh Light
  • Fixed lights in the Renderer ROP's "Forced Lights" list ignored when rendering a sequence
  • Fixed "$F" always evaluated to "10" for texture file paths in the Image File VOP
  • Fixed multiple camera export issue after rendering with IPR
  • Fixed wrong AOV tag export causing wrong output image file naming
  • Extra Texture AOV in animation renders black after first frame
  • Wrong material assignment when bypassed nodes are present in the Material Builder when using the "Forced Materials" list on the Renderer ROP
  • Fixed crash after rendering of packed geometry or when exporting to a VRScene
  • Fixed doubled Motion Blur effect for V-Ray Mesh Lights using Alembics as source geometry

OSL

  • Parameter values and connections are missing on scene re-open when using the OSL texture and/or material
  • Changing OSL code wipes all parameter values
  • Fixed float input errors when other nodes are attached
  • Fixed float output from shaders not exposed
  • Fixed surface derivatives not working
  • Fixed absorption and ray depth not exposed for refraction
  • Fixed user attributes not exposed for texture binding
  • Fixed emissive surfaces not emitting light

Rendering

  • Fixed a bug causing no anti-aliasing for Cryptomatte in Material mode due to a missing parameter export for live geometry
  • Non-cached (in-memory) volumes would occasionally fail to render due to size limitations
  • Fixed wrong illumination over instanced geometry when using the Rayserver Instancer
  • Sped up rendering for instanced geometry when using the Rayserver Instancer
  • Fixed a crash when rendering volumetrics in a specific scene
  • Fixed an issue causing light links to fail for alembic sequences
  • The "Zero Infinity Depth" option was not working when "Filtering" was enabled for the Z-Depth render element
  • Fixed a rendering slowdown when using the TexOCIO VOP
  • Baking a single UDIM tile has no UDIM tag in the name of output image
  • Baking to UDIMs bakes the specified UV range for every tile, even when disabled
  • Enabling "Specify UV Range" caused the "UDIMs" option to stop working
  • Added support for baking a UV range without using the UDIM workflow so baking to a single texture is possible
  • Fixed an issue causing significant slowdown when rendering Alembic files on NUMA machines
  • Fixed an issue causing the V-Ray Log to fail updating during IPR sessions
  • The "Save Deep Data to Separate Files" toggle was causing a crash
  • Setting the number of Render Threads to a value higher than the hardware threads caused a crash
  • Fixed a crash related to the stored ROP settings on a particular scene
  • Fixed the TriPlanar texture "Random by User Attribute" option not working
  • Fixed texture baking using packed Alembics not working
  • Pattern ID texture does not work with delayed load Alembics
  • Fixed a crash when rendering groomed fur/hair
  • Fixed a random error related to volume rendering on NUMA machines on Linux
  • Fixed artifacts on packed Alembics containing degenerate primitives when texture filtering type is any other but "None" or "Nearest"
  • Fixed "-parameterOverride" flag not working for VRScenes exported from V-Ray for Houdini when using vray.exe
  • Fixed a crash with Denoiser and the Volume Grid Shader with the "Volumetric Z-Depth" option set to "Separate V-Ray Element"
  • Fixed a crash after rendering with IPR after production render with LightMix in the scene
  • Fixed V-Ray Fur not rendered when more than one texture attribute is used
  • Fixed an edge-case crash when rendering a volume with an assigned material that is not the Volume Grid Shader
  • Fixed a volumetrics related crash at render time with a specific setup
  • Fixed a crash with Light Mix after rendering if the name of a light is changed and the render repeated
  • Fixed a crash when rendering an Alembic file containing single-vertex polygons
  • Fixed non-default "Screen Window Size" camera values doubled if Motion Blur is enabled or a Velocity AOV is present in the scene

IPR

  • Fixed a bug preventing an IPR update when changing any of the Fields tab options on the Volume Grid Shader
  • Fixed a crash when starting IPR with a wrong COP network image path in the Image File VOP
  • Fixed a crash when using the Renderer ROP's Clear Cache button when texture caching is enabled with a tiled EXR texture
  • Fixed a crash on Mac OSX when stopping IPR
  • Fixed a problem causing slow IPR update when simultaneously assigning a single material to multiple objects while IPR is running
  • Fixed a crash when quickly undo-ing and redo-ing an object delete operation
  • Fixed no Volume Shader updates when the render flag is set over a Null SOP for a Packed Disk Primitive VDB loaded through a File SOP
  • Fixed an IPR update problem causing the camera position to refresh with a one-step delay
  • Fixed an IPR crash when changing the Motion Blur settings on the Renderer ROP during IPR
  • Fixed an IPR crash when changing the frame when using the Phoenix Foam Shader assigned to particles
  • Fixed Debug flag not working when a VOP node inside a material builder is assigned to the geometry
  • Fixed a crash when changing the timeline frame when using the "Override Frame Number" option on Image File VOP
  • Fixed no GI during IPR regression
  • Fixed empty render and wrong export after running IPR

GPU

  • Fixed a crash with a particular scene containing point particles
  • Fixed "v" not used for motion blur in specific scene when rendering with CUDA
  • Fixed a crash when rendering the V-Ray Toon material
  • Fixed a crash when enabling the Matte/Shadow object properties while IPR is running with GPU
  • Fixed a "Default Color" difference between CPU and GPU for missing textures, if the File Path field is empty
  • Wrong render for the Image File VOP's color output when used as a float input for the V-Ray Material's opacity socket
  • Point attributes from alembic files are not used at render time when rendering with GPU
  • Fixed an Opacity issue related to the MultiID Material when rendering with GPU
  • Fixed a crash when rendering volumes on the GPU, with CPU Light Cache enabled and Volume Light Cache disabled
  • Fixed a GPU crash with a specific setup utilising the UV Explicit VOP and the Bercon Noise VOP

UI

  • Fixed duplicate parameter labels on the VRScans material
  • Fixed a UI issue with the Color Constant VOP causing errors in the Houdini Console
  • Fixed VFB "Source" layer string empty if Light Mix is selected

 

 

Build 5.10.20

Official Release

Date - June 17, 2021

 

New features


V-Ray

  • Added support for Solaris
  • Added support Houdini 18.5.532
  • Added support Houdini 18.5.563
  • Added support Houdini 18.5.596
  • Added support for the "Texture" mode Render Mask option on the Renderer ROP
  • Added the "Absorption Color" option for the Volume Grid shader
  • Updated the V-Ray Material's "Translucency" modes
  • Added the "Occlude Other Lights" option for Rect, Disk, Mesh and Sphere lights
  • Added "rest" attribute support for the TriPlanar texture for Alembic files (specified in the V-Ray Object Properties)
  • Added support for specifying any arbitrary string attribute stored in the Alembic file for the PatternID Texture VOP
  • Added support for the Cryptomatte "Per Attribute Value" mode for V-Ray Scene Ref primitive types, when "Rayserver Instancer" is enabled (specified in the V-Ray Object Properties)
  • The V-Ray GUI License is now released when no V-Ray Renderer ROPs are present in the Houdini scene

 

Modified features


V-Ray

  • The VFB is now cleared on render start if the "Render Mask" option on the Renderer ROP is enabled

Textures

  • Added support for the Image File VOP's frame overrides allowing linear/loop/ping-pong/hold playback of texture sequences
  • Changed the Default Color parameter of the Image File VOP to black instead of gray

Export

  • Fixed a bug causing a significant slowdown of VRScene export of instanced volumes
  • Added support for animated Physical Camera parameters
  • The "Hair Width Multiplier" option is now always exported for Alembic files, even when the V-Ray Object Properties are not present on the parent node
  • Geometry/Subnetwork node transform samples for Motion Blur are now exported even when "Velocity Blur" is enabled on the Sampling tab

Rendering

  • The "N" attribute is now respected when rendering points as circles

OSL

  • Updated the OSL Material and OSL Texture due to various issues

UI

  • The V-Ray Displacement's generation method now defaults to "Pre-Tesselated" instead of "On the Fly"
  • Deprecated the "Log Window" option on the Renderer ROP in favor of the new VFB's Log icon (bottom right corner)

 

Bug fixes


V-Ray

  • Fixed a bug causing the VFB to disappear when selected, in Houdini Python 3 versions only
  • Fixed a bug causing V-Ray to fail loading if first used in the /stage context
  • Swimming texture coordinates with TriPlanar when using rest attributes with an Alembic file

V-Ray GPU

  • Crash on render start with the V-Ray Toon material
  • Crash on render start with Matte geometry

IPR

  • Crash when deleting a Subnetwork or HDA during IPR with the debug flag enabled on the node
  • The IPR refresh was always one step behind the user input

Install

  • The V-Ray Installer selects the Python 2 version of V-Ray instead of the Python 3 one when the Advanced mode is used
  • Fixed various issues with the Silent Install option

Export

  • Alembic files loaded through the MOPs instanced cause a crash on render start
  • Using V-Ray Subdivision on MOPs instances causes a crash on render start
  • The "UV Channel Name" VOP was not working after a Solaris related change
  • Hidden forced objects in the light's Illumination Mask are not illuminated at all
  • The "Skin" material's "Primary Reflection" and "Secondary Reflection" options were not exported
  • Fixed a regression with the "Bercon Noise" VOP
  • The $F4 tag is evaluated incorrectly when rendering in a Subnetwork/HDA in TOPs
  • Fixed wrong forward slash replacement for network paths
  • Fixed a crash when rendering a Geo node with Object Merge SOP pointing to an Alembic file
  • Fixed wrong export of Alembic's "abcframe" primitive intrinsic attribute when rendering an animation
  • No motion blur for per-frame alembic files containing multiple frame samples
  • The Physical Camera "Exposure Value" parameter was always exported as thirteen

V-Ray Proxy

  • Crash on export with Houdini 18.5.462

Chaos Cloud

  • Cloud ROP fails silently if wrong ROP is connected

VRScene

  • Incorrect import of reMap value from a .vrscene file, exported from Maya
  • Incorrect import of volumeNoise (3D noise) from a .vrscene file, exported from Maya

Chaos Cosmos

  • Texture assets from Cosmos using the ".tx" format were failing to load

AOVs

  • Node names are always used as AOV names for the Light Select element
  • The Light Select RE was not working due to a missing parameter export
  • Empty Light Select after the first frame, when rendering a sequence

OSX

  • Fixed a crash on render start with MacOS Big Sur 11.2

 

 

Build 5.00.50

Official Release

Date - Nov. 17, 2020


New features


V-Ray

  • Support for rendering in ACEScg color space with option to recognize the texture color space from the file name

  • Updated the V-Ray for Houdini installer so the V-Ray Material Library can be automatically set up in Houdini

  • Added the V-Ray Material Library (Windows only)

  • Added support for Post-Translate scripts in V-Ray 5 for Houdini

  • Simplified Renderer ROP UI

  • Added support for the V-Ray Memory Tracker

V-Ray GPU

  • Add support for Out-of-Core codepath
  • Support for 2D displacement
  • Add support for OSL shaders
  • Add support for the Cellular map
  • Add support for the Bercon Tiles and Bercon Wood maps

VFB

  • Add entirely new implementation of the VFB with integrated Layers compositing
  • Added support for the Light Mix Render Element

Materials

  • Added Coat and Sheen layers for the V-Ray Material
  • Added a new car paint material with more precise flakes filtering and reduced memory usage

Textures

  • Add a UVW Randomizer that should be used solely as Image File and Triplanar VOPs' uvwgen input with stochastic tiling support
  • Added randomization options for the Multi ID texture
  • Added a "Same Object Mode" option for the V-Ray Dirt texture

Lights

  • Added an Illumination Mask option to the V-Ray Lights


Modified features


V-Ray

  • The "Light Path Expression" option under the Light Select element is now always available regardless of presence of the VFH_LPE_ENABLE environment variable
  • V-Ray shading VOPs are no longer visible in the Material Builder context of 3rd party render engines
  • Dropped support for Houdini versions below 18.0

V-Ray Proxy

  • Updated the Proxy Export Simplification Type drop-down

Materials

  • The Gallery files for the V-Ray Material Library now ship with the V-Ray for Houdini installation

Textures

  • The Color Space parameter for files loaded in the Image File VOP is now automatically set up based on the file's name
  • Added support for the "Reference Space" and "Reference Transform" options for the TriPlanar texture for world-space projections

  • Added the "Random" and "Pattern ID" textures for V-Ray 5

Rendering

  • Light Select elements with a Lights list pointing to non-existent scene lights will be ignored

Export

  • Optimized scene export for scenes containing large numbers of lights in multiple subnetwork levels
  • Added support for expressions in the Renderer ROP's Objects lists
  • Added support for selecting subnetwork in the Light Select's "Lights" list

  • Improved export time for instances with motion blur

  • Added support for V-Ray Object Properties placed over a Geometry node holding a VRScene SOP

  • Added support for exporting UV sets from unpacked alembic files even if the attribute type info is not "texturecoord"

Baking

  • Added support for named UV sets for the Renderer ROP's UV Mapping type

Material Library

  • Updated the material library

 

Bug fixes


V-Ray

  • Fixed a bug preventing V-Ray from loading on OSX
  • Fixed a bug causing the Standalone V-Ray executable to fail on Windows
  • Fixed V-Ray not loading on Linux
  • Fixed a crash when rendering using Light Select Light Path Expressions
  • Fixed a crash when closing the Volume Grid Shader custom ramps on OSX
  • Fixed a bug causing textures with $F in the file name to not be evaluated correctly for production rendering
  • Fixed a crash when the License Server is not installed and rendering is attempted

 

V-Ray GPU

  • Fixed an 'Exception in Core' crash with CUDA and RTX
  • Fixed a bug causing incorrect evaluation of attributes in the texture's path when rendering with CUDA or RTX
  • Removed legacy message "Unsupported 2D Type for Displacement" printed in log when using V-Ray GPU
  • Fixed a CUDA crash on Linux

  • Fixed a bug causing displacement to fail when rendering with CUDA or RTX

  • Fixed a bug causing attributes on particles to be ignored for shading

IPR

  • The Subdivision toggle under the Displacement Properties does not update the IPR
  • Changing any of the OCIO Texture's parameters does not update the IPR
  • The Illumination Mask parameter is not updated in IPR
  • Fixed an IPR crash after production rendering

  • Fixed an IPR crash when starting IPR on frames other than 1

  • Fixed an IPR crash when changing the timeline frame during IPR

  • Fixed a bug causing IPR to halt when changing a parameter on the new Car Paint 2 material

VFB

  • Fixed a crash on second render after adding a new layer in the compositor
  • Fixed a bug causing inaccurate Render Region in production rendering

  • Fixed a bug causing production renders to disable the history and clear the set up History folder path

  • Fixed "Use VFB Background Image" option under the Renderer ROP not working with the new VFB

V-Ray Proxy

  • Fixed crash on export with Proxy Export SOP

Export

  • Fixed bad parsing for quotes in Light Select's Light Path Expression
  • The Illumination Mask parameter does not behave correctly when the same light is present
  • Fixed an incorrect export for the OSL Texture and OSL Material
  • Fixed Exposure Value of Physical Camera is not exported
  • Fixed Hair Properties' Render as Smooth Curves toggle breaks material assignments with Multi Material for hair
  • Fixed a Deadline issue causing wrong export path for VRScenes in a specific case
  • The Material ID VOP's "lpe_label" parameter was set up to export incorrect data type which caused wrong LPE output
  • Some animated Renderer ROP parameters are ignored when the render camera is also animated
  • Fixed a bug causing the V-Ray UVW Randomizer VOP to behave incorrectly when used with the V-Ray Triplanar texture
  • Fixed a bug causing double export for the lights in the Light Select element producing incorrect results

  • Fixed wrong parsing for Image File node's File Path parameter

Rendering

  • Fixed VFB Render Region is discarded on render or IPR start
  • Fixed UI locked after render is done or stopped when the Renderer ROP is connected to another node
  • Fixed Bezier Curve texture produces values beyond 1 even if Extrapolate Beyond End Points is OFF

UI

  • The "Pack Scene" button causes an error when looking for the V-Ray Log if the relevant environment variables are not present and the log file is missing
  • Set Light Select default "Lights" parameter to "*" instead of empty string
  • Added additional Sun Light options to the V-Ray Light Lister

VRScene

  • Fixed a bug causing the "Unpack to Polygons" option to occasionally cause a crash
  • Fixed a crash when creating a VRScene SOP if V-Ray is not initialized by creating a Renderer ROP
  • Fixed a crash when creating a VRScans VOP if V-Ray is not initialized by creating a Renderer ROP

Cloud

  • Fixed an issue causing upload of multiple jobs from multiple Renderer ROPs connected to the Chaos Cloud ROP to fail

Installer

  • Updated the V-Ray Installer for OSX and Linux


Build 5.00.30

Beta Release

Date - Sept. 16, 2020



New features


New VFB

  • Add entirely new implementation of VFB with integrated Layers compositing

V-Ray

  • Support for rendering in ACEScg color space with option to recognize the texture color space from the file name
  • Simplified Renderer ROP UI

V-Ray Library

  • A material library browser utility for the V-Ray Material Library

Materials

  • Added Coat and Sheen layers for the V-Ray Material
  • Added a new car paint material with more precise flakes filtering and reduced memory usage

Textures

  • Add a UVW Randomizer that should be used solely as Image File and Triplanar VOPs' uvwgen input with stochastic tiling support
  • Added randomization options for the Multi ID texture

GPU

  • Add support for Out-of-Core codepath
  • Support for 2D displacement
  • Add support for OSL shaders
  • Add support for Cellular map
  • Add support for BerconTiles and Bercon Wood maps

 

Known Issues


  • No Post Translate support yet
  • The Light Mix element is not yet available
  • VFB Render Region is ignored for Production rendering and IPR
  • Physical Camera’s Exposure Value parameter does not work as intended
  • PatternID and Random textures are not yet implemented for V-Ray 5
  • Displacement from VOP network does not behave correctly when applied with a Material SOP to Merged meshes - only if some of the faces do not have a material with displacement assigned to them
  • Incorrect message "Unsupported 2D Type for Displacement" printed when rendering with V-Ray 5 GPU

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