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Table of Contents

The Bump tab is part of the V-Ray Material parameters.


Parameters


Amount – A multiplier for the bump map effect.

Bump Type – Determines how the Bump Map parameter is interpreted.

Bump – Applies the map as a bump map.
Normal (Tangent) – Applies the map as a normal map in tangent space.
Normal (Object) – Applies the map as a normal map in object space.
Normal (Camera) – Applies the map as a normal map in screen/camera space.
Normal (World) – Applies the map as a normal map in world space.
Explicit Normal – Applies the map as an explicit normal.

Bump Delta Scale – A scale for sampling the bitmap when the Bump Type is Bump. Normally, the Bump Delta Scale is tied to the ray differentials and is calculated automatically, but it can be changed if necessary.




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V-Ray Material Diffuse


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V-Ray Material Reflection