This page provides information on the V-Ray and Enscape compatibility in Revit.
Overview
Real-time Enscape scenes can be transferred into V-Ray’s photorealistic rendering engine creating a powerful AEC visualization pipeline.
Enscape 3D models and materials are supported by V-Ray, so your projects develop smoothly and seamlessly with effortless collaboration between designers and visualization specialists.
V-Ray reads Enscape scene data without modifying it, keeping Enscape workflow in place. This design allows users to seamlessly continue their Enscape work in V-Ray and take it to the next level of photorealism.
The Enscape compatibility is currently a one-way workflow from Enscape to V-Ray.
Render Enscape clouds with V-Ray
While V-Ray and Enscape use procedural cloud systems with matching parameters, both systems differ in their position and orientation. To make the Enscape Clouds render the same in V-Ray, you need to enable matching of both systems and transfer the Enscape Clouds parameter values. In addition, you need to make sure that your camera crop and position are also matching.
To enable clouds matching, the environment light needs to be set up to V-Ray Sun. Then, in the V-Ray Lights panel, find the Clouds section and enable the Match with Enscape option.
To transfer the Enscape Clouds parameter values to V-Ray, use the button. It allows you to transfer values either from the current Enscape settings preset, or from a selected one.
Left-click – Transfers the existing cloud parameter values from the current Enscape preset.
Right-click – Shows a list of all existing Enscape presets and allows you to pick the one you want to import Cloud parameter values from.
The parameters that can be transferred include Density, Variety, Cirrus Amount, Longitude and Latitude.
The Match with Enscape option is shown in the V-Ray Sun panel only if there is an Enscape Settings preset(s) in the project.
Render Enscape materials with V-Ray
By default, V-Ray renders the native Revit materials the way they were configured in the Revit Material Browser. Some of them, however, might contain Enscape properties under the hood. To make V-Ray read them and render the Enscape version of the native materials, navigate to V-Ray's Appearance Manager and enable the Render Enscape Material setting located in the Global Overrides tab.
When this setting is enabled, the Enscape materials are indicated in orange in the Materials tab list.
When this setting is enabled, promoting a material to the Asset Editor also considers the Enscape material properties. This allows all Enscape materials to be further enhanced with the realistic V-Ray parameters. For more information, see the Material Tab page.
Use Revit Shading Colors takes priority over Render Enscape Materials.
Custom Enscape assets' materials render in albedo color if their texture file is missing.
Render Enscape library assets with V-Ray
All Enscape assets are supported by V-Ray with the exception of 3D PEOPLE assets.
For Enscape assets to render properly in V-Ray, you have to initialize Enscape first. This needs to be done only once for the assets data to be populated in the project. Afterwards, this step must be repeated only after introducing more new assets. Once done, you don't have to start Enscape again, even if you save the project and reopen it later.
The new adjustable assets introduced in Enscape 3.5 are now supported in V-Ray 6, Hotfix 1.
Notes
- Currently, the Enscape Grass and Carpet are not transferred to V-Ray for performance reasons. They can be manually recreated using V-Ray Fur.
- Due to both engine's technology differences, the Visual Settings of Enscape are not transferred either.