Table of Contents

This page provides information on the V-Ray Bitmap Texture Component in V-Ray for Grasshopper. 


Overview


V-Ray Bitmap component is used to load a bitmap image as a texture. 





Input Parameters


Mode (Integer) – Switches between a Bitmap Texture and Vertex Color mode.

File (Path) – File Path to the texture map.

Transfer Function (Integer) – Specifies the transfer function for the loaded image file.

None – No correction is applied.
sRGB – The loaded image is considered in sRGB transfer function. Inverse sRGB gamma curve is applied.

UVW (Generic Data) – Specifies the texture placement within the UVW space of the object.


 






Output Parameters


V Tex (Generic Data) – Output slot of the Bitmap texture. It can be connected only to the Diffuse, Reflection or Emission input slots of the V-Ray Material Simple





Example: Bitmap - Image File Mode

Download the GH definition here.



Example: Bitmap - Image File Mode, 90 Degrees Rotation




Example: Bitmap - Vertex Color Mode

Download the GH definition here.








Footnotes


1  Vertex Color mode displays vertex colors computed in Rhino. When used, the Channels input value is ignored. Instead, V-Ray internally assigns and reads the vertex data in UV channel 0. Vertex colors of objects created in other platforms can be displayed by assigning their designated custom channel number.