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Render Elements
and usage. V-Ray supports the built-in Maya Render Elements User Interface. However, V-Ray provides its own render elements and does not support the standard … 16bit/32bit Extracts the contribution of a user-defined light or a set of lights in the scene as a separate render element. Light Path ExpressionsXGen Spline Primitives
normal splines to show you how to control their attributes with expressions/maps procedurally. maya2022_60001_CreateXGenDescription.png From the Preview/Output tab, set the Percent attribute to 10 (this will affect only the viewport). From the Primitives tab Set the Density attribute to 100. SetV-Ray Fur Styler Setup Tutorial
. We'll create one for the Initial Direction attribute to see the effect it has. Select your plane and open the Color Set Editor from the Mesh Display > Color … to the correct attribute later). furStyler_VertexColors_FurInitial.png Change the Type attribute to Set name Maya2017_vRay35_FurStyler_SetName_v01.pngRendering Mudbox Vector Displacement with V-Ray
node, navigate to the Attribute Editor > Attributes > V-Ray and choose Displacement Control and Subdivision and Displacement Quality (optional) extra attributes … map. Maya_file_EXR.png Now let's prepare the V-Ray displacement for render - navigate to the vrayDisplacement node in the Attribute Editor. GoList of Supported Render Elements
RenderChannelMaterialSelect 16bit/32bit Renders only the object(s) assigned to a user-specified V-Ray compatible material. The material can be a top-level material … RenderChannelObjectID – Returns solid un-shaded colors to represent a numerical identifiers set through that object's Attributes, Object Property, or assigned materialTiled OpenEXR and TIFF Files
: You can add attributes to a tiled OpenEXR file with information about the minimum and maximum value: Attribute Name Attribute Type Description … respectively. You can specify the texture bounds explicitly in the Displacement control attributes group on a per-object basis. NoteCommon Tab
, green, blue, alpha). Allows you to choose between 16-bit (half float) and 32-bit (full float) precision. Extra Attributes – Allows you to specify additional attributes for the OpenEXR file. These are of the format attr1=val1;attr2=val2;... where the values can be either integer or floating-point numbers, or listsMaterial ID Color
based on the material ID Color parameter. To add the render element, you first need to add Material ID attribute from the Add Attribute button … Color After you add a Material ID attribute to the material, an automatic Material ID Color is set, but you can change it from the Asset Editor and selectMaterial ID Color
on the material ID Color parameter. To add the render element, you first need to add Material ID attribute from the Add Attribute button … Color After you add a Material ID attribute to the material, an automatic Material ID Color is set, but you can change it from the Asset Editor and selectMulti Matte ID
provides a mask for individual objects and/or materials, based on the Multi Matte IDs that have been added as Extra V-Ray Attributes. The Multi Matte ID Render … the Material ID attribute is added to a material. Render Elements To use render elements, select from the Available render elements column