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Please see the V-Ray GPU Setup page in addition to the FAQ. |
Frequently Asked Questions
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If you use many GPUs in DR nodes you might find that the network develops a bottleneck at some point due to the GPUs producing data very fast. To increase the size of the workload chunks that are being given to the DR nodes and help reduce the communication between the client and the servers, increase the Ray bundle size and Rays per pixel parameters in the (alternatively IPR ray bundle size and IPR Rays per pixel) parameters in the GPU Performance Tab in the Render Setup dialog. Try values like 192/32 or 256/64.
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There are global switches that turn them off. Check the Render Setup window > Settings tab > Global switches rollout (when V-Ray GPU is the renderer).
How can I check which devices on my system can be used for GPU rendering? Why my devices are not listed?
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If 3ds Max doesn't properly recognize any CUDA devices, V-Ray automatically fallbacks to using the CPU for CUDA calculations (as if the c++/cpu device was selected for CUDA rendering). |
Why is the GPU rendering not many times faster than the CPU rendering?
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If you're trying to use matte materials in situations like making a shadow catcher, V-Ray GPU does not render objects with matte properties correctly unless the Elements Active checkbox is enabled under the Render Elements tab of the Render Setup window.
Why do some parameters appear greyed out and can't be used?
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