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This node allows you to assign an ID number to any material in your scene. This ID can be later used to extract a mask for all objects with that material using the MultiMatte render element.

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Input Sockets

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This section lists the input sockets of the node. They are not found in the Properties tab but only as inputs for the node.

Material Id Color – Sets color for Material ID.

Base material

Material ID – Sets a unique identification number for that material.

Base Mtl – A slot for the material that the ID will be assigned to.

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Parameters

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Material ID – Sets a unique identification number for that materialMaterial Id Color – Sets color for Material ID.

Multimatte ID – Sets a unique identification number for that material.

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