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The Stucco texture is a procedural texture that produces a surface effect similar to an uneven, almost dented stucco surface. Both of its color channels can be connected to texture maps if required.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures V-Ray Stucco

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Node Input Sockets

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This section describes the input sockets of the node. Some sockets have dedicated parameters, which are further described below, and some sockets are just inputs.

Mapping – Allows a UVW Mapping or a UVW Randomizer node to be connected to determine the mapping of the ramp.

Color1 (input socket) –  Allows a color node to control the

Uvwgen  Allows a UWV modifier to be attached to determine the UVW placement of the texture.

Color1 – Controls the main stucco color.

Color2 – Controls the stucco (input socket) – Allows a color node to control the dot color.

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Properties

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Color1 – Controls the stucco color when no node is connected.

Color2 – Controls the dot color when no node is connected.

Size – Controls the scale of the produced texture.

Thickness – Controls how thick the Stucco effect appears.

ThresholdControls which areas contain the texture's features.

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