The Stucco texture is a procedural texture that produces a surface effect similar to an uneven, almost dented stucco surface. Both of its color channels can be connected to texture maps if required.
This section describes the input sockets of the node. Some sockets have dedicated parameters, which are further described below, and some sockets are just inputs.
Mapping – Allows a UVW Mapping or a UVW Randomizer node to be connected to determine the mapping of the ramp.
Color1 (input socket) – Allows a color node to control the
Uvwgen–Allows a UWV modifier to be attached to determine the UVW placement of the texture.
Color1 – Controls the main stucco color.
Color2– Controls the stucco (input socket) – Allows a color node to control the dot color.
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Color1 – Controls the stucco color when no node is connected.
Color2 – Controls the dot color when no node is connected.
Size – Controls the scale of the produced texture.
Thickness – Controls how thick the Stucco effect appears.
Threshold – Controls which areas contain the texture's features.