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The Decal tool provides an easy way to project one material on top of another regardless of the target UV set. The projected material conforms to the form of the object.

Multiple Decals can be stacked on top of each other, and their overlapping is controlled by the parameters of each Decal object or by their position in the scene.

The Decal parameters are grouped into General, Projection, and Options tabs .

Image Removed – General settings

Image Removed– Projection setting

Image Removed – Options settings

(see the table below).

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General settings – Contains basic settings for adjusting the dimensions and fit of the decal.

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Projection setting – Contains settings for adjusting the depth of the volume onto which the decal is projected, as well as the decal's bending, fading, and offset.

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Options settings – Contains settings for including or excluding objects from the decal's effect and for controlling the decal bump effect.



UI Path

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||Top toolbar|| > Create new Decal object

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||Right side panel|| > Objects tab > Create new Fur object

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Workflow

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Select a material from the Material tab (Right panel > Material tab > Material lister), and then click Create new Decal object button from the toolbar, or from the Objects tab.

Place the decal onto an object in the scene.

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General settings

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Width – Specifies the width of the decal.

Length – Specifies the length of the decal.

Lock width/length ratio – When enabled, locks the Width value to the Height value.

Fit to material – Resizes the decal to match the aspect ratio of the first eligible texture (bitmap) in the assigned material. Note that procedural textures are ignored.

Fit to mask – Masks the projected material based on a texture (bitmap). Note that the Mask parameter must be enabled and a must loaded through the Load mask tex.

Mask – Enables the use of a bitmap for resizing the decal. The decal is resized based on that bitmap aspect ratio.

Load mask tex – Оpens a browser window where a bitmap image can be selected and used to resize the decal based on that bitmap aspect ratio.

Invert – When enabled, the colors of the specified mask texture are inverted.

Use alpha – When enabled, uses the alpha channel of the loaded mask texture instead of the RGB channels.

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