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Nuke Maps – Enables or disables NUKE texture Nuke texture maps.

V-Ray Maps – Enables or disables V-Ray texture maps.

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Dyn memory limit – The total RAM limit for the dynamic raycasters. Note that the memory pool is shared between the different rendering threads. Therefore, if geometry needs to be unloaded and loaded too often, the threads must wait for each other and the rendering performance will suffer. This also controls the memory limit for tiled EXR files with mip-maps. Geometry and EXR tiles will share the same memory pool. In V-Ray 3.0 for NUKENuke, you can set this to 0 to remove any limit. In that case, V-Ray will take as much memory as needed. It's also possible to enter negative number, which will cause V-Ray to not use that amount of memory. In this case, the actual memory usage depends on the the physical memory of the particular machine.

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