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The Raw Lighting Render Element stores the effects of direct lighting on scene objects with no diffuse components. It is useful for adjusting the brightness of direct lighting during compositing.


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titleUI Path: ||Render Setup window|| > Render Elements tab > Add button > VRayRawLighting

 

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Parameters

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This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

VrayVFB   – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

Deep output – Specifies whether to include this render element in deep images.

Color mapping – Applies the color mapping options specified in the  Color mapping  rollout (Render Setup window > V-Ray tab) to this render element. This option is enabled by default.

Multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

Denoise –  Specifies whether to denoise this render element.

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Common Uses

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The Raw Lighting Render Element is useful for changing the appearance of direct lighting after rendering in a compositing or image editing software. Below are a couple of examples of its use. In this set of render elements, direct lighting affects the floor and wall a great deal more than the ceiling.

 

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The Raw Lighting Render Element

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The Original Beauty Composite

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Brightened Lights

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Tinted Lights

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Underlying Compositing Equation

example, you can see how the image looks before and after post-production.

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Underlying Compositing Equation

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VRayRawLighting   VRayRawLighting   x VrayDiffuseFilter = VRayLighting

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