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The particle resimulation will affect only the particle systems which are checked in this rollout. If a particle system is not checked, it will remain unchanged. The Liquid always remains unchanged. While the Fire/Smoke Resimulation creates by default creates new cache files during the simulation process, the Liquid Resimulation overwrites the existing cache files.
Using Resimulation to just modify a particle system is practical only in case you have a large number of secondary particles such as Foam, Splash, etc. in relation to the number of Liquid particles. If Otherwise, if you have mostly Liquid particles and very few other particles, it will be faster to just simulate over again.
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The Affect Liquid parameter on the Splash and Mist rollout will be ignored when resimulating Splash, because the liquid is already simulated and cannot be changed without a full simulation. |
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Additionally, the scene must be intact between running the base simulation and the resimulation. Please do not remove any Sources and their emitters, obstacles or forces that interact with the simulation.
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UI Path: ||Select Liquid Simulator | LiquidSim object|| > Modify panel > Resimulation rollout |
Parameters
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Particle Resimulation
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Parameters
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? – Opens up the help documents for the Liquid Resimulation process.
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Resimulation Cache
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During resimulation, Phoenix reads cache files from the Base Cache Files Path, performs resimulation operations, and then saves a new cache sequence in the Output and Render Path. For more information on how to set up resimulation paths, see the Tips and Tricks page. |
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You can use the same Output and Render Path as the Base Cache Files Path, and this way Phoenix will not create a separate cache sequence for resimulation, but will overwrite the base simulation caches instead. It's valid to do so if you need a more complicated setup or when not enough disk space is available. |
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The following error message may appear when you start a re-simulation: "Cannot start the Re-Simulation! Please make sure the simulation was run with the 'Velocity' channel checked under the 'Output' rollout, and that the cache files in the Simulation Input path exist." The reason may be that either the files in the Input Simulation Path do not exist at all, or they do not have Grid Velocity Channel exported when you have simulated them beforehand. Of course, you may use more complicated setups where you resimulate over an already resimulated cache file, or you may Load an existing base cache file as the initial state of the re-simulation. These are all possible; you just need to have velocity in the base cache and an existing path to it. |
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