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This simple guide shows you outlines how to override materials in a scene. , detailing workflows in Houdini and methods to modify V-Ray and non-V-Ray materials' properties in Solaris.
Overview
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V-Ray provides the Material Overrides feature for easy overriding of any material in the scene, or applying a completely different one. It is useful for:
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V-Ray also makes use of Solaris native features for overriding material properties.
Houdini Workflow
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Here are some simple examples for overriding a material with Material Override.
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In V-Ray for Houdini, a Referenced Shader VOP node is now available. It can be used to (as its name implies) reference another node – when you do this, you get the entire shading network up to the node that is being referenced. This means that you could reference your final material and use that as an override material, applying e.g. a Render Stats after it and assigning it to the geometry. This works for any VOP node, e.g. textures, displacement, etc. |
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The overrides can affect the displacement as well – there is a toggle that specifies whether the original object’s displacement is used, or the one coming from the override material. This has two major uses:
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The following regex-style notations are supported as wildcards, when the Pattern is set to Pattern of Attribute:
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Solaris Workflows
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These workflows apply to Solaris only.
Geometry Spreadsheet
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Edit Material LOPs
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