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idFireSource_EmitterNodes

Emitter Nodes | sources – Specifies a list of objects that will emit fluid. Both geometry and particle systems can be selected here. Press the Add button and pick an object from the Viewport, or a list of objects using the Scene Explorer.

Add – Adds the selected object or a particle system as an emitter.

Add Many – Adds many objects to the emitter list allowing to quickly add a list of nodes.

Remove – Removes the selected emitter nodes from the Source.

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