Title: Fire Source  
Author: Unknown User (mark.allen) Sep 15, 2016
Last Changed by: Georgi Zhekov Jan 30, 2024
Tiny Link: (useful for email) https://docs.chaos.com/x/WVHVAg
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Phoenix for 3ds Max (27)
    Page: Quick Simulation Setup
    Page: Interactions Between Simulators
    Page: Flamethrower
    Page: Components
    Page: How Does Phoenix's Simulation Work?
    Page: FireSmoke Preview
    Page: Texture mapping, moving textures with fire/smoke/liquid, and TexUVW
    Page: Tips and Tricks
    Page: Grid Channel Ranges
    Page: Standalone Simulator
    Page: Template Scenes
    Page: FLIP Particles Life Cycle
    Page: Phoenix Toolbar
    Page: FireSmoke Output
    Page: Turbulence
    Page: Example Scenes
    Page: Phoenix Per-Node Properties
    Page: Explosion Plume with tyFlow
    Page: Liquid Output
    Page: Menus and Toolbars
    Page: Colors in Simulations
    Page: FireSmoke Fuel
    Page: Liquid Input
    Page: FireSmoke Input
    Page: Mapper
    Page: Discharge Modifiers
    Page: Simulators
Hierarchy
Parent Page
    Page: Components
Children (1)
    Page: Discharge Modifiers
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Outgoing Links
External Links (1)
    https://docs.chaos.com/display/PHX4MAX/Fire+Smoke+Simulator…
Phoenix for 3ds Max (15)     Page: Discharge Modifiers
    Page: FireSmoke Rendering
    Page: Particle Texture
    Page: Liquid Foam
    Page: Render Smoke Color
    Page: Grid Channel Ranges
    Page: Fire Source
    Page: FireSmoke Output
    Page: Phoenix Per-Node Properties
    Page: Grid Texture
    Page: Liquid Output
    Page: FireSmoke Dynamics
    Page: Liquid Simulator
    Page: FireSmoke Interaction
    Page: Particle Shader
V-Ray for 3ds Max (1)     Page: VRayMtl