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The Reflection Glossiness Render Element stores the image's reflection glossiness as a grayscale image that represents the degree of Reflection Glossiness set for materials in the scene. White areas have the most reflection glossiness, while dark areas have little.

The amount of reflection glossiness for a material is set by its Reflection Glossiness parameter. For example V-Ray Material (VRayMtl) has a Reflection Glossiness parameter, and VRayFastSSS2 has a Specular glossiness parameter that goes in the Reflection Glossiness render element.

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||Render Setup window|| > Render Elements tab...
||Render Setup window||  > Render Elements 

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 tab  > Add  button  > VRayReflectGlossiness

 

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Parameters

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This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

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VrayVFB 

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 – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

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Deep output – Specifies whether to include this render element in deep images.

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Common Uses  

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This render element can be baked to a texture for use within a real-time engine.

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