Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This page provides information about the Materials tab in Chaos Vantage.

Responsivegridmacro
HAlignmentcenter
Columns2repeat(4, 1fr)
Columns3width1000px
Columns1repeat(6, 1fr)
Columns3repeat(3, 1fr)
Gap5px
Columnsrepeat(6, 1fr)
ClassRespColumns3

Floatingpagetoc

CSS Stylesheet
.sectionMacro .columnMacro + .columnMacro {
padding-left: 0;
}
 

 



Overview


The materials tab offers a list of all materials in the scene. This includes materials imported with .vrscene file.

 

 



Scene sub-state


Section
Column
width65%

Scene sub-state – A dropdown list of all scene material assignments sub-states.

Create (Vantage_CCtab_CreateSubState.pngImage Modified) – Creates a new scene material assignments sub-state.

Update (Vantage_CCtab_UpdateSubState.pngImage Modified) – Updates a scene material assignments sub-state.

Delete (Vantage_CCtab_DeleteSubState.pngImage Modified) – Deletes a scene material assignments sub-state. Double-click to delete.

UI Text Box
typeinfo

 Note that the default scene sub-state cannot be updated or deleted.

 
Column
width5%


Column
width30%
EnvironmentTab_SceneSubstate.pngImage Modified

 

 



Clay mode


Section
Column
width65%

Clay mode – When enabled, overrides all scene materials with a simple grey(default) material.

Clay color – Specifies the color for the override material.

Use reflection – When enabled, the original material's reflection setup is used instead of overriding it.

Use refraction – When enabled, the original material's refraction setup is used instead of overriding it.

Use bump – When enabled, the original material's bump setup is used instead of overriding it.

Use opacity – When enabled, the original material's opacity setup is used instead of overriding it.

Use self illumination – When enabled, the original material's self illumination setup is used instead of overriding it.

Column
width5%

 


Column
width30%
Vantage_MaterialsTab_ClayMode.pngImage Modified

 

 



Material lister


Section
Column
width65%
ButtonDescription

Vantage_MaterialsTab_AssignMtl.pngImage Modified

Assigns a material from the list to the selected objects in the scene. Available only when a material is selected.

Vantage_MaterialsTab_SelectObj.pngImage Modified

Selects all scene objects based on the material that has been selected in the list. Available only when a material is selected.

Vantage_MaterialsTab_SelectMtl.pngImage Modified

Selects the material of the selected object in the scene. Available only when an object is selected.

Vantage_MaterialsTab_Preview.pngImage Modified

Opens the Preview scene settings dialog.

Vantage_MaterialsTab_Search.pngImage Modified

Filters the material list and shows only those materials that contain the input string.

Vantage_MaterialsTab_Clear.pngImage Modified

Clears the filter string.

Vantage_MaterialsTab_Filter.pngImage Modified

Filter menu that enables the listing of materials based on type e.g. Generic, 2 Sided, Multi material, etc.

Vantage_MaterialsTab_FilterMenu.pngImage Modified

Vantage_MaterialsTab_Grid.pngImage Modified

Controls the amount of columns in the materials list:

Vantage_MaterialsTab_GridMenu.pngImage Modified

Vantage_MaterialsTab_Sort.pngImage Modified

Sorts the material list:

Vantage_MaterialsTab_SortMenu.pngImage Modified

 
Column
width5%


Column
width30%

Vantage_MaterialsTab_MaterialLister.pngImage Modified

 



Section
Column
width65%

A context menu is available when right-clicking a material thumbnail:

Select objects with this material – Selects all scene objects based on the material that has been selected in the list. ()

Assign this material to the selection – Assigns a material from the list to the selected objects in the scene.()

Assign this material to the selection and its children – Assigns a material from the list to the selected objects and their children in the hierarchy in the scene.

Delete unused Cosmos material assets – Deletes any currently unused imported Cosmos material assets. This frees up GPU memory.

Column
width5%

 


Column
width30%

Vantage_MaterialsTab_MaterialsMenu.pngImage Modified

 

 



UI Text Box
typeinfo

Materials can also be assigned to objects by drag-and-drop. There are also modifier key combinations with drag-and-drop with the following functionality:

Fancy Bullets
typecircle
  • Alt+drag-and-drop replaces material on all object with same material.
  • Ctrl+drag-and-drop assigns material to objects and its children.

 

 



Preview Scene Settings


Section
Column
width65%

The Preview scene settings dialog contains options to customize how the material thumbnails are rendered. 


Load vrscene – Loads a custom vrscene file for the material preview scene.

Expand
titleClick here to expand additional details about the material preview scene...

The material preview scene has the following requirements in order to be loaded properly:

Fancy Bullets
typecircle
  • scene must contain at least 1 object with '__thumbnail_target' user attribute
  • scene objects(nodes) that will be listed in the Preview mesh dropdown must have a '__thumbnail_target' user attribute set. Different objects must have incremental values e.g __thumbnail_target=1, __thumbnail_target=2


Features of the loaded material preview scene:

Fancy Bullets
typecircle
  • scene lights will be listed and their color, intensity and enable/disable properties can be modified
  • scene cameras will be listed in the Preview camera dropdown list
  • objects that have a '__thumbnail_target' user attribute set will be listed in the Preview mesh dropdown
UI Text Box
typeinfo
Section
Column
width65%

 Sample preview scene with a background, 2 cameras, studio light setup, a sphere and a teapot can be downloaded using the download button.

Column
width5%

 


Column
width30%

UI Button
colorblue
icondownload
titleDownload
urlhttps://drive.google.com/uc?id=13XHYDIfK4MSuH9PnQmClkrvm0gr5qFNk
 

UI Text Box
typewarning

Please note that the loaded scene will replace the current preview scene. If there are no lights and/or an environment texture or color set then the preview thumbnail will render black.

 


Samples – Specifies the samples per pixel for refining the material thumbnail. Low values speed up thumbnail generation at the cost of quality.

Preview mesh – Specifies the mesh to be used in the material thumbnail:

Div
stylepadding:5px; row-gap: 0px;
classRespColumns3
Column

Vantage_MaterialTab_PreviewSceneSettings_PreviewMesh_Sphere.pngImage Modified

Sphere

Column

Vantage_MaterialTab_PreviewSceneSettings_PreviewMesh_Cube.pngImage Modified

Cube

Column

Vantage_MaterialTab_PreviewSceneSettings_PreviewMesh_Cylinder.pngImage Modified

Cylinder

Column

Vantage_MaterialTab_PreviewSceneSettings_PreviewMesh_Shaderball.pngImage Modified

Shaderballl

Column

Vantage_MaterialTab_PreviewSceneSettings_PreviewMesh_Liquid.pngImage Modified

Liquid

Column

Vantage_MaterialTab_PreviewSceneSettings_PreviewMesh_Cloth.pngImage Modified

Cloth


Preview camera – Specifies the render camera for the material thumbnails:

Div
stylepadding:5px; row-gap: 0px;
classRespColumns3
Column

Vantage_MaterialTab_PreviewSceneSettings_PreviewCamera_Main.pngImage Modified

Main

Column

Vantage_MaterialTab_PreviewSceneSettings_PreviewCamera_Zoom.pngImage Modified

Zoom


Environment mode – Specifies the mode which will be used for scene lighting.

Texture – Enables the use of an environment texture for lighting. When this option is selected, Load environment and Rotation parameters appear.
Solid Color – Enables the use of a solid color for lighting. When this option is selected, Environment Color parameter appears.

Load environment – Loads an image for Environment. This option is available only when Environment mode is set to Texture.

Flip horizontally – Flips the environment image horizontally. This option is available only when Environment mode is set to Texture.

Rotation – Specifies a rotation angle in degrees for the Environment texture. This option is available only when Environment mode is set to Texture.

Intensity – Specifies the intensity of the Environment lighting.

Rim Light – Enables/disables and controls the intensity and color of the rim light in the default preview scene.

Fill Light – Enables/disables and controls the intensity and color of the fill light in the default preview scene.

Front Light – Enables/disables and controls the intensity and color of the front light in the default preview scene.

Internal Lights – Enables/disables and controls the intensity and color of the internal light in the default preview scene. Useful for previewing two sided materials.

Close – Closes the Preview scene settings dialog.

 
Column
width5%


Column
width30%

Vantage_MaterialsTab_PreviewSceneSettings.pngImage Modified