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This page provides information about the V-Ray Mtl OSL.


Overview


The V-Ray Mtl OSL material can be used to load OSL shader code files (.osl) or OSL object code files (.oso) and render them directly with V-Ray. The V-Ray OSL Mtl plug-in can be used with shaders that write in closure color output parameters. 



Parameters


OSL Source – Specifies whether the OSL shader code is inserted internally or loaded through a file.

Internal – The OSL shader code is inserted inline.
External – The OSL shader code is loaded through a file. Paste the file directory into the field or click on the icon to open the File View window and select the file from there.

Max Ray Depth – Specifies the maximum reflection/refraction depth for the material.



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