This page provides information about the Rock texture in V-Ray for Blender.
Overview
The V-Ray Rock texture generates a procedural rock pattern using two colors or texture maps.
Node
Uvwgen –
Color 1 – Input for the first color texture.
Color 2 – Input for the second color texture.
Common
Compatibility With – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya.
Max – The resulting alpha of the texture is the intensity of the texture.
Maya – The resulting alpha of the texture is the color luminescence.
Invert – When enabled, inverts the colors in the final result.
Invert Alpha – Inverts the alpha channel if Invert is also enabled.
Color Multi –
Color Offset –
Alpha Mult –
Alpha Offset –
No UVs Color –
Mapped
UV noise phase – Specifies the UV noise phase.
Grain Size – Controls the size of the fine grain features.
Diffusion – Lower values make the resulting texture sharper, while higher values blur the texture details more.
Mix Ratio – Controls the mix between Color 1 and Color 2.