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This page provides information about the Reflection Filter Render Channel in V-Ray for Blender.


Overview


The Reflection Filter Render Channel stores reflection information calculated from the materials' reflection values in the scene. Surfaces with no reflection values set in their material(s) contain no information in the render pass and, therefore, render black.

While the Raw Reflection Render Channel gives the full reflection of objects reflecting in the scene, the Reflection Filter shows how much of that reflection should come through in the composite. In other words, the filter defines the strength of the reflection, while the raw image defines what is being reflected in the image. When these two channels are multiplied, the true level of reflection is given and produces the Reflection Render Channel. Using these component parts of the reflection, you can fine-tune the reflection in your final composite.

The Reflection Filter channel is a sub-component in the main Beauty Pass.


UI Path: ||V-Ray Node Editor|| > World > Render Channels > Advanced > V-Ray Reflection Filter




Properties


Enable Deep Output  Specifies whether to include this render channel in deep images.

Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render channel. This option is enabled by default.

Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.

Filtering –  Applies an image filter to this channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.

Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.



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