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Table of Contents

This page provides information about the Total Light Render Channel in V-Ray for Blender.


Overview


The Total Light Render Channel is a color image that includes the effects of both direct and indirect lighting on materials in the scene, including the diffuse component. It is a result of adding the Lighting and GI render channels or multiplying the Raw Total Light and Diffuse render channels.


UI Path: ||V-Ray Node Editor|| > World > Render Channels > Advanced > V-Ray Total Light




Properties


Enable Deep Output  Specifies whether to include this render channel in deep images.

Color Mapping  Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render channel. This option is enabled by default.

Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.

Filtering –  Applies an image filter to this channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.

Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.



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