This page provides information about the Total Light Render Channel in V-Ray for Blender.
Overview
The Total Light Render Channel is a color image that includes the effects of both direct and indirect lighting on materials in the scene, including the diffuse component. It is a result of adding the Lighting and GI render channels or multiplying the Raw Total Light and Diffuse render channels.
UI Path: ||V-Ray Node Editor|| > World > Render Channels > Advanced > V-Ray Total Light
Properties
Enable Deep Output – Specifies whether to include this render channel in deep images.
Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render channel. This option is enabled by default.
Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Filtering – Applies an image filter to this channel.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.
Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.