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Table of Contents

This page provides information on the Environment rollout in the V-Ray tab when V-Ray GPU is used as the production renderer. 

Table of Contents

Overview


The Environment section in V-Ray GPU render is where you can specify a color and a texture map to be used during GI and reflection/refraction calculations. If you don't specify a color/map then the background color and map specified in the 3ds Max Environment dialog will be used by default. The parameters in this rollout override the 3ds Max Environment settings.

 

UI Path



||Render Setup window|| > V-Ray tab > Environment rollout

 

Parameters




GI environment – Turns on and off the GI environment override.

Color – Specifies the environment (skylight) color. The color is ignored if there is an environment texture specified.

Multiplier – A multiplier for the color value. Note that the multiplier does not affect the environment texture (if present). Use an Output  map to control the brightness of the environment map if the map itself does not have brightness controls.

Texture – Lets you choose a GI environment texture. Note that if present, the texture overrides the specified Color.


Reflection/refraction environment – With this option turned on, V-Ray uses the specified Color and Texture during reflection/refraction calculations.

Color – Specifies the environment color for reflections/refractions. The color is ignored if there is an environment texture specified.

Multiplier – A multiplier for the color value. Note that the multiplier does not affect the environment texture (if present). Use an Output map to control the brightness of the environment map, if the map itself does not have brightness controls.

Texture – Allows the user to choose an environment texture. Note that if specified, this texture overrides the Color.

 

Refraction environment – This option allows the override of the environment for refraction rays only. When the override is disabled, V-Ray uses the environment specified in the Reflection/refraction environment when calculating refractions.

Color – Specifies the environment color for refractions. This color is ignored if there is an environment texture specified.

Multiplier – A multiplier for the Color value. Note that the multiplier does not affect the environment texture (if present). Use an Output map to control the brightness of the environment map, if the map itself does not have brightness controls.

Texture – Specifies the environment texture for refractions. Note that, if present, this texture overrides the specified Color.

 

 

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