This page gives information about the Total Lighting Render Element.
Overview
The Total Lighting Render Element is a color image that includes the effects of both direct and indirect lighting on materials in the scene, including the diffuse component. It is a result of adding the VRayLighting and VRayGlobalIllumination render elements, or of multiplying the VRayRawTotalLighting and VRayDiffuseFilter render elements.
UI Path
||Render Setup window|| > Render Elements tab > Add button > VRayTotalLighting
Parameters
This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:
vrayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.
deep output – Specifies whether to include this render element in deep images.
color mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Setup window to this render element. This option is enabled by default.
multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.
denoise – Specifies whether to denoise this render element.
Common Uses
The Total Lighting Render Element is useful for brightening or dimming all lighting during compositing. Below are a couple of examples of its use.
Total Lighting Render Element
Original Beauty Composite
Brightened Lights
Tinted Lights
Compositing Formulas
VRayRawTotalLighting x VRayDiffuseFilter = VRayTotalLighting
VRayLighting + VRayGlobalIllumination = VRayTotalLighting