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Table of Contents

This page gives information about the Total Lighting Render Element.

 

Overview  


The Total Lighting Render Element is a color image that includes the effects of both direct and indirect lighting on materials in the scene, including the diffuse component. It is a result of adding the VRayLighting and VRayGlobalIllumination render elements, or of multiplying the VRayRawTotalLighting and VRayDiffuseFilter render elements.

 


 

 

UI Path: ||Render Setup window|| > Render Elements tab...
||Render Setup window||  > Render Elements  tab  > Add  button  > VRayTotalLighting

 

 

 

 

Parameters


 

This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

VrayVFB  – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

Deep output – Specifies whether to include this render element in deep images.

Color mapping – Applies the color mapping options specified in the  Color mapping  rollout of the V-Ray tab in the Render Setup window to this render element. This option is enabled by default.

Multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

Denoise –  Specifies whether to denoise this render element.

 

 

 

Common Uses


The Total Lighting Render Element is useful for brightening or dimming all lighting during compositing. Below are a couple of examples of its use.

 

 


Total Lighting Render Element

 


Original Beauty Composite

 

 

 


Brightened Lights

 


Tinted Lights

 

 

 

Compositing Formulas


 

VRayRawTotalLighting x VRayDiffuseFilter = VRayTotalLighting


 


 

VRayLighting + VRayGlobalIllumination = VRayTotalLighting