This page provides information on the vrayMaterialBuilder node.
Overview
The V-Ray Material Builder node is a container that allows you to create a variety of V-Ray Materials. By default, it creates a BRDFVRayMtl connected to a V-Ray Material Output node. From here, a variety of V-Ray nodes can be created such as BRDF and utility material nodes, textures, mapping nodes, and atmospheric effects.
UI Path
||mat Network|| > V-Ray > Material > V-Ray Material Builder
||out Network|| > V-Ray Render Elements node > V-Ray > Material > V-Ray Material Builder
||out Network|| > V-Ray Environment node > V-Ray > Material > V-Ray Material Builder
Parameters
Viewport Shading
Show Texture – This option is enabled by default. It allows any attached textures to be visible in the viewport.