The Total Lighting Render Element stores all direct and indirect lighting in the scene.
Overview
The Total Lighting Render Element is a color image that includes the effects of both direct and indirect lighting on materials in the scene, including the diffuse component. It is a result of adding the Lighting and GI render elements, or of multiplying the Raw Total Lighting and Diffuse Channel Render Elements.
Note: Specific objects can be excluded from this Render Element by disabling the Generate Render Elements option in the V-Ray Object Properties for the selected object(s).
UI Path
||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Type > Total Lighting
Attributes
The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.
Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.
Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the V-Ray Renderer node.
Color Mapping – When enabled, the Color Mapping options in the render settings will be applied to the current render channel.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
VFB Color Corrections – Applies the post render color adjustments made from the VFB.
This render element is not supported with V-Ray GPU rendering.
Common uses
The Total Lighting Render Element is useful for brightening or dimming all lighting during compositing. Below are a couple of examples of its use.
Brightened Total Lighting Render Element
Brightened and tinted Total Lighting Render Element
Brightened Lights
Tinted Lights
Compositing Formulas
Raw Total Lighting x Diffuse = Total Lighting
Direct Lighting + GI = Total Lighting