This page provides information on the V-Ray Sky Texture.
Overview
UI Paths
||V-Ray Asset Editor|| > Textures (right-click) > Sky
||V-Ray Asset Editor|| > Create Asset (left-click) > Textures > Sky
Parameters
Custom Orientation
Color and Intensity
Sky
Albedo Color
Clouds
Example: Creating custom skies with procedural clouds
Example: The Size Multiplier Parameter
Common settings in this example are Turbidity: 3.0. This example demonstrates the effect of the Size multiplier parameter. Notice how changes in this parameter affect both the visible sun size and the shadow softness (however overall illumination strength remains the same).
Example: The Intensity Multiplier Parameter
Common settings in this example are Turbidity: 3.0, Size Multiplier: 1.0, EV: 14,48 (default).
Example: Ozone Value
The default Sun settings are used for this example. The Ozone parameter affects only the color of the light emitted by the sun. Notice how the 0 value gives an overall yellowish contribution of the light to the scene, while a value of 1 is in the blue spectrum.
Example: PRG Clear Sky New - Turbidity
In this example, you can see how the amount of dust in the air affects the color of the sun and sky. Smaller values produce a clear image, while higher values dim the sun and sky.
Example: PRG Clear Sky New - Nautical twilight effect
This example shows how the sun's position affects the sky, creating a twilight effect. Changing the sun's position could require adjusting the Exposure Value as well.
Example: PRG Clear Sky New - Altitude
This example shows how the Altitude values affect the visualization of the sky. Higher Altitude values result in better sky clarity and a less defined horizon line.
Example: Clouds Density
The Density parameter controls the amount of clouds in the sky. The higher the value, the higher the amount of clouds appearing in the render.
Example: Clouds Variety
This example shows the effect of the Variety parameter on the clouds' distribution and look.
Example: Clouds Shadows
This examples shows the effect of the Ground Shadows option.
Example: Cirrus Amount
This example shows how increasing the Cirrus Amount increases the appearance of the cirrus clouds in the render.
Example: Clouds Height
This example shows how the clouds change their position in the sky with increasing the Height value.
Example: Clouds Thickness
The Thickness parameter specifies how full the clouds are. Smaller values make them thinner and sheerer, while higher values make them look heavy.
Example: Number of Contrails
Note that the contrails are spread randomly across the sky. In most cases, the camera does not capture all of the contrails.
Example: Contrails Strength
This example shows how the strength parameter makes the contrails more visible and prominent in the sky.
Example: Contrails Distortion
The Contrails distortion parameter is used to achieve some variety in the trace line. Move the slider to see the example renders.
Example: Contrails Offset
The Contrails offset option introduces an offset along the X or Y direction in the sky. Move the slider to see the example renders.
Example: Contrails Pace
The frames in this animation show the Contrails Pace parameter with values ranging between 0 and 2.0, with a step of 0.2.
Options
Notes
- Procedural Clouds are visually similar to the ones in Enscape by default from 6.00.02 on. When opening scenes saved with an earlier version - 6.00.00 or 6.00.01, there is an Enscape Compatibility parameter which can be enabled to make the Clouds match the Enscape ones. Note that once enabled the checkbox will disappear from the Interface.
- V-Ray 7 introduces the PRG Clear Sky New model, which is similar to the old PRG Clear Sky. The old PRG Clear Sky is loaded for scenes containing suns and skies created with previous V-Ray versions. The new Sky model is also available in the dropdown menu for old scenes.