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This page provides information about the V-Ray C4DBake utility texture.

 

Overview


VRayC4DBake is a utility texture that helps you render native Cinema 4D textures with V-Ray with greater quality.

V-Ray does not support natively Cinema 4D textures and sometimes they might lack the needed detail.

For greater control over the quality, use the VRayC4DBake texture.

 

 

 

 

Workflow


  1. Create a V-Ray material and assign it to the object.
  2. Select the VRayC4DBake texture from the Texture slot.
  3. Go to the VRayC4DBake parameters and from the Shader options, select the Cinema 4D texture.

 

 

 

General


Pixels Type – Specifies how to bake the pixel of the texture:

8-bit RGBA
Float RGBA
8-bit RGB
Float Grayscale
8-bit Grayscale

Width/Height – Specifies the resolution of the baked texture.

Shader – Specifies the Cinema 4D texture you want to render.

The following options appear when a Shader texture is loaded.

Sampling –

Blur Offset – Specifies a blur offset to the texture in percent.

Blur Scale – Specifies the blur scale of the texture in percent.

Properties


Filter Type –

Filter Blur –

Transfer Function –

Gamma –

Allow Negative Colors –

Interpolation –

 

 

 

 

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