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Table of Contents

This page provides details on how to use the optimized Bump Material in V-Ray.

 

Overview


The VRayBump gives the ability to add bump map and normal map effects when using any material.

Connect a material into the VRayBump to add additional bump or normal map functionality. Stacking multiple VRayBump materials together can create a more complex surface material by allowing the use of several bump and or normal maps together easily.


UI Path: ||V-Ray|| > VRayBump

||Create|| > V-Ray > VRayBump (disabled Separate for V-Ray materials)

 

 

 

Parameters


Base Brdf –

Bump Tex Color – Specifies the bump/normal map that is going to be used.

Bump Tex Float –

Bump Tex Mult – A multiplier for the bump/normal effect.

Bump Tex Mult Tex –

Bump Tex –

Bump Shadows – When enabled, V-Ray will consider the bump maps when rendering shadows produced by objects with the bump material applied to them. 

Map Type –

Normal Uvwgen –

Maya Compatible –

Compute Bump for Shadows –

Bump Delta Scale –  Scale for sampling the bitmap when using bump mapping. The exact value is calculated automatically by V-Ray, but can be scaled here.

Normal Map Mult –

Units –

Blue 2 Z Mapping Method –

Channels –

 

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