This page provides details on how to use the optimized Bump Material in V-Ray.
Overview
The VRayBump gives the ability to add bump map and normal map effects when using any material.
Connect a material into the VRayBump to add additional bump or normal map functionality. Stacking multiple VRayBump materials together can create a more complex surface material by allowing the use of several bump and or normal maps together easily.
UI Path: ||V-Ray|| > VRayBump
||Create|| > V-Ray > VRayBump (disabled Separate for V-Ray materials)
Parameters
Base Brdf –
Bump Tex Color – Specifies the bump/normal map that is going to be used.
Bump Tex Float –
Bump Tex Mult – A multiplier for the bump/normal effect.
Bump Tex Mult Tex –
Bump Tex –
Bump Shadows – When enabled, V-Ray will consider the bump maps when rendering shadows produced by objects with the bump material applied to them.
Map Type –
Normal Uvwgen –
Maya Compatible –
Compute Bump for Shadows –
Bump Delta Scale – Scale for sampling the bitmap when using bump mapping. The exact value is calculated automatically by V-Ray, but can be scaled here.
Normal Map Mult –
Units –
Blue 2 Z Mapping Method –
Channels –