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Table of Contents

This page provides information about the Extra Tex render element.

 

Overview


 

The Extra Texture Render Element shows the rendered image with a single texture applied to all objects in the scene. The shader applied to the scene can be a bitmap or a procedural texture such as VRayDirt or VRayCurvature.

A common use for Extra Tex is to use VRayDirt as the shader, which creates an ambient occlusion element for use in the composite. In this way, ambient occlusion can be controlled separately during the compositing process.

While a similar result to the ExtraTex render element can be obtained by applying the same shader to all objects in the scene and rendering, as usual, such an approach requires additional time spent on reverting to actual materials, saving different versions of the scene, etc. The Extra Tex render element provides a quick and easy way to render the scene with a single texture without the extra work.

 

UI Path: ||V-Ray|| > Render Elements > Extra Tex

 

 

 

Properties


Enable Deep Output – Specifies whether to include this render element in deep images.

Consider for Aa – When enabled, anti-aliasing is used where possible.

Affect Matte Objects – Sets whether to include matte objects when generating the render element.

Texmap – Allows a bitmap or a procedural texture to be connected.

Filtering – Applies an image filter to this channel.

Exclude List – Specifies a set of objects to be excluded from the Еxtra Tex channel.

 

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