This page provides details on the V-Ray Toolbar.
Overview
V-Ray includes a toolbar with easy shortcuts to some of the most commonly used V-Ray components. By default, the toolbar consists of four floating toolbars that can be docked where needed in the SketchUp interface. The V-Ray Toolbars can be easily placed to either a horizontal or vertical position by pulling at the top end of each toolbar.
The toolbars can be added by clicking on the View window -> Toolbar.
Toolbar Functions
The V-Ray toolbar provides the functions listed below. Note that all buttons check if V-Ray (or respectively V-Ray Interactive) is the current renderer, and if not, will prompt you to set the renderer to V-Ray. When you click on the V-Ray (or respectively V-Ray Interactive) button in the toolbar, the icon background changes color. The render buttons can be clicked again to stop the rendering process.
Button | Description |
---|---|
Shows the Asset Editor window | |
Shows the Chaos Cosmos window. | |
Starts or stops a non-Interactive render. | |
Starts or stops an Interactive Render. | |
Exports and renders the current scene with the Chaos Cloud. | |
Starts V-Ray Vision. | |
Triggers an Interactive render in the SketchUp viewport. | |
Allows render regions to be selected in the viewport. | |
Shows the V-Ray Frame Buffer (VFB). | |
Starts or stops a Batch Render. This iterates through all scenes of the SketchUp project and renders them one by one. | |
Starts a Cloud Batch Render. This iterates through all scenes of the SketchUp project and uploads them to the Chaos Cloud for rendering. Submitting a batch of render jobs to Chaos Cloud is currently not available. | |
Allows the camera to move without updating the render view during Interactive Rendering. | |
Starts V-Ray Light Gen. | |
Activates the Rectangle Light tool. Click and drag in a viewport to create the light. | |
Activates the Sphere Light tool. Click and drag in a viewport to create the light. | |
Activates the Spotlight tool. Click and select a point in a viewport to create the light. | |
Activates the IES Light tool. Click and drag in a viewport to create the light. | |
Activates the Omni Light tool. Click in a viewport to create the light. | |
Activates the Dome Light tool. Click in a viewport to create the light. | |
Creates a Mesh Light. Converts the selected Group or Component into a V-Ray Mesh Light object. | |
Creates an Infinite Plane object. Click in a viewport to create the object. | |
Exports the selected Group or Component as a .vrmesh file. Optionally, replaces a selection with the created V-Ray Proxy. | |
Imports a .vrmesh file as a V-Ray Proxy object in the scene. | |
Converts the selected Group or Component into a V-Ray Fur object. | |
Creates a Clipper Plane. Converts the selected Group or Component into a V-Ray Mesh Clipper object. | |
Add V-Ray Displacement to the selected Group or Component. | |
| Enables the use of faces for the viewport widgets. Only lines are used when this option is disabled. |
Hides V-Ray Lights, Fur, Proxies 2, Infinite Plane, and Mesh Clipper widgets from the viewport. This option does not affect rendering. This option provides a cleaner export to LayOut without any unnecessary V-Ray widgets and preview geometries. | |
Removes the material from the currently selected face, group, or component and all its children. | |
Modifies the texture placement for the selected objects. A cubic projection is used with texture size independent of object scaling. | |
Modifies the texture placement for the selected objects. A cubic projection is used with texture scaled to match objects bounding box size. | |
Modifies the texture placement for the selected objects. A spherical projection1 with texture size independent of object scaling. | |
Modifies the texture placement for the selected objects. A spherical projection with texture scaled to match objects bounding box size. | |
Activates a tool for inspecting scene hierarchy, material, and V-Ray Object ID assignments. Hold down Shift while hovering to select parent group or component definitions. Hold down Shift while hovering and left mouse click to select a material assigned to any group or component in the current hierarchy. The tool can also be used for interactive light intensity manipulation. |
Footnotes
1 – When applying Spherical projection only to specific faces of an object, the mapping will not be properly set. This generally occurs with faces aligned along the X or Y axes.
2 – Proxy objects are hidden in the viewport only when the preview type is Bounding Box or Point (origin).