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Table of Contents

This page provides information on VRayDecal.

 

Overview


The VRayDecal provides an easy way to project one material on top of another regardless of the target UV set. The projected material is placed in an adjustable VRayDecal gizmo that controls its size, placement and projection limits in the Viewport.

Multiple VRayDecals can be stacked on top of each other and their overlapping is controlled by the parameters in each VRayDecal object or by their positions in the scene.

The VRayDecal’s effect is visible at render time only.

The material is projected only on the surfaces within the gizmo.

Since V-Ray 6, Beta, for 3ds Max, VRayDecal works with user defined properties, i.e. when using a VRayUserScalar or VRayUserColor textures, the user defined properties are read from the VRayDecal rather than from its object.

UI Path: ||V-Ray Toolbar|| > V-Ray Decal button

||V-Ray Toolbar|| > V-Ray Decal button


||V-Ray menu|| > Create > Geometry > V-Ray Decal


||Create menu|| > V-Ray > V-Ray Decal



||Command panel|| > Create tab > Geometry > V-Ray category > VRayDecal button

 

 

Workflow


  1. Create a VRayDecal gizmo and place it in the viewport on top of the surface you want to project the new material on.
  2. Create a material from the Material Editor or just pick a ready made material from Chaos Cosmos and assign it to the VRayDecal.
  3. Adjust the size and angle of the VRayDecal.

 

   

 

Parameters


Enabled – Enables the use of VRayDecal. See the VRayDecal example below.

Preview – When enabled, a preview of the material assigned to the VRayDecal is shown in viewport.

Width – Specifies the width of the VRayDecal gizmo.

Length Specifies the length of the VRayDecal gizmo.

Fit aspect ratio to bitmap – Оpens a browser window where a bitmap image can be selected and used to resize the VRayDecal based on that bitmap aspect ratio.

Fit aspect ratio to material – Resizes the VRayDecal to match the aspect ratio of the first eligible texture (bitmap) in the assigned material. Note that procedural textures are ignored.

Projection depth – Specifies the height of the VRayDecal gizmo.

Normal angle Specifies the angle to which the decal is applied onto the surface below.

Fade out – Enables the use of a fade out angle. See the Fade Out Angle example below.

Fade out angle – Specifies the angle where the decal effect fades out, e.g. if set to 45, the minimum fade out angle value is 45 and the maximum fade out angle value is up to 180. By default the Fade out angle value equals the Normal angle value and can't be set to be lower than the Normal angle value. See the Fade Out Angle example below.

Order Specifies a layering order when multiple VRayDecal gizmos are present. The decal with the larger Order value is set on top of the other ones. In case of equal Order values, the bounding boxes of the decals are taken into account for positioning.

Mask Masks the projected material based on a texture. The material must be applied to the VRayDecal.

Back side – Enables projection on back face. Note that if the result from the VRayDecal is not immediately visible, further adjusting of the Normal angle parameter is needed.

Use only decal displacement – When enabled, the original surface displacement is not taken into account.

Use decal user properties – When enabled, uses the VRayDecal user defined properties.

Exclude Specifies a list of objects that are not affected by the VRayDecal.

 

 


 

Example: VRayDecal

 

This example shows the effect of several decals applied onto a caravan object.

 

 

off
on

 

 


 

Example: Fade Out Angle

 

The Normal angle is set to 40 degrees. The first image shows the decal effect without a Fade out angle. The second render has Fade out angle enabled and set to 120 degrees. Note how the effect is enclosed between the Normal and Fade out angles.

 

 

off
on

 

 

Notes


  • Decal presets are available in the Chaos Cosmos Browser for V-Ray 6.