Flake Color – Specifies the color or map of the metal flakes. Texture – Specifies a texture map to be used as the Flake Color. Mix Strength – Specifies the blend amount for the Texture. Flake Random Color – Sets colors from the specified map to the flakes in a random pattern. Only the u-axis of the map is sampled for colors (the bottom part of the image). See the Flake Random Color example below for more information. Flake Orientation – Specifies the orientation value or map of the metal flakes. The orientation of the flakes is relative to the surface normal. When set to 0.0, all flakes are perfectly aligned with the surface. When set to 1.0, the flakes are rotated completely randomly with respect to the normal. Values above 0.5 are not recommended as they can produce artifacts. See the Flake Orientation below for more information. Flake Orientation Tail – Controls the transition from highlighted areas to non-highlighted areas. Flake Glossiness – Specifies the reflection glossiness value of the flakes. Flake Density – Specifies the density (number of flakes) for a certain area. Lower values produce less flakes and higher values produce more flakes. Set this to 0.0 to produce a material without flakes. See the Flake Density example below for more information. Flake Scale – Scales the entire flake structure when Mapping type is set to Mapping channel. Flake Scale Triplanar – Scales the entire flake structure, when the Mapping type is set to Triplanar. See the Flake Scale example below for more information on the scale parameters. Flake Size – Specifies the size of the flakes relative to the distance between them. Higher values produce bigger flakes and lower values produce smaller flakes. See the Flake Size example below for more information. Flake Map Size – Internally the material creates several bitmaps to store the generated flakes. This parameter determines the size of the bitmaps. Lower values reduce RAM usage, but may produce noticeable tiling in the flake structure. Higher values require more RAM, but tiling is reduced. Flake Seed – The random seed for the flakes. Changing this produces different flake patterns. Mapping Type – Specifies the method for mapping the flakes. Mapping channel – The flakes are mapped using the specified channel. Triplanar – The material automatically computes mapping coordinates in object space, based on the surface normals. Flake Trace Reflections – When disabled, the flakes only produce specular highlights, but no actual reflections are traced. |