NoneFog color – The attenuation of light as it passes through the material. This option helps simulate the fact that thick objects look less transparent than thin objects. Note that the effect of the fog color depends on the absolute size of the objects and is therefore scene-dependent. See the Fog color example for more information. This parameter can be mapped with a texture. Depth (cm) – Controls the strength of the fog effect. Higher values reduce the effect of the fog, making the material more transparent. Smaller values increase the fog effect, making the material more opaque. See the Depth example for more information. The Depth (cm) parameter replaces the previous Fog multiplier with an easier to control value in centimeters. |
For this example the Refraction Color is set to #FFFFFF and the Fog Color is set to #099E9E. The Translucency Type is set to None and the Depth is set to 50cm.
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VolumetricSSS Amount – Blends between full scattering and pure refraction. Scatter Color – Controls the scattering. This parameter can be mapped with a texture. See the Scatter color example for more information. Fog Color – Controls the absorption of the material. This parameter can be mapped with a texture. See the Fog color example for more information. Depth (cm) – Controls the strength of the fog effect. Higher values reduce the effect of the fog, making the material more transparent. Smaller values increase the fog effect, making the material more opaque. See the Depth example for more information.
In this example, The Diffuse Color is set to #999999, and the Fog Color is set to #099E9E. The Translucency Type is set to Volumetric. The Illumination Method is set to Uniform. The Depth is set to 5cm. |
SSSSSS amount – Blends between the diffuse color of the material and the SSS effect by reducing the diffuse component of the material and replacing it with the sub-surface scattering effect. SSS color – Determines the overall surface appearance. This parameter can be mapped with a texture. Scatter radius – Controls how far each of the red/green/blue components travels inside the volume. This parameter can be mapped with a texture. Scale (cm) – Controls the strength of the SSS effect. Scale (cm) = 1 cm |
Scale (cm) = 2 cm |
Scale (cm) = 5 cm |
Scale (cm) = 10 cm |
Scale (cm) = 15 cm |
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